i'm pretty good in the data editor so i decided i want to make a custom map.
it would follow most melee rules. but what units you use would be a lot different.
the problem is, i have a lot of different idea's so i'm not sure which one to go with.
that's why i ask you, of my idea's, which one would you like the most.
idea 1:
all-in.
its where i basically add everything in the editor to the 3 races. meaning you would have all the units, like terran in the campaign, while still keeping it as balanced as possible.
i will make large edits to the units so they all do something different and are all worth building.
Pros:
.a lot of variety per game.
.all kinds of unit composition's, like: banshee and wraith, or scout and void ray, or swarm host and lurker.
.the game will never get stale.
.so so many possibilities
Cons:
.the amount of units per race might be a little overwhelming.
.a lot of units will have similar roles.
.the races might be less unique.
.protoss might get left out because they haven't had the expansion yet.
.things might get a little cluttered.
Idea 2:
Factions:
its where i split each race into 3 races for a total of 9. they will have around 13 units each
i will use a lot of custom models. they will all mostly have the same buildings but none of the same units. this will have a "i'm gonna use everything i see" mentality.
Pros:
.over 100 different units.
.lots of variety.
.81 different match-ups
Cons:
.really overwhelming.
.complete balance will be impossible.
.the races will be a lot alike.
.a lot of units will be very similar to each other.
.it will take a long time to make.
.the file size of the map might be too big to publish.
Idea 3:
Rebalanced Hots:
i take basic hots and modify it to be more balanced. i also follow the "make everything worth building" mentality. i will not remove any units and i will only add new units if its absolutely necessary.
Pros:
.will be the easiest to balance.
.will be similar to the regular game, so there is less to learn.
.will take the least work.
Cons:
.will be a lot like One Goal
.might keep some fundamental problems that hots has.
.less freedom for me.
Idea 4:
DellronCraft:
i start from scratch and make everything as fun as possible. this give me lots of freedom, i will still keep the 3 races, but i will completely change them. there are somethings which i find fundamentally wrong with sc2 (like larva injects for example), things like this just aren't fun. so i would try to make it really fun, and will also work really hard to keep the race's themes.
Pros:
.i have the most freedom
.only interesting and fun units
.races keep their themes
.would be the game that we want
Cons:
.might be really imbalanced at the start.
.will have the highest learning curve.
all idea's follow the "make everything worth building" mentality.
it will have map rotation using maps from blizzard and the community.
i have posted balance threads on battle.net that were well received, so i don't doubt that i can balance the maps.
i will listen to what everyone has to say and will hold polls whenever i want to make a change
so everyone, thank you for your time, and telling me what one you want will be of invaluable help.
yeah, i kinda thought number 2 would be similar to yours. i haven't had the chance to play yours, but it sounded like you pick one of the 3 races, then
in-game you pick a faction. where with mine you just choose from one of the 9, and none of the 9 have any of the same units.
@Dellron123: Go I understand. That would be harder to make. In fact it was my original idea to make each "faction" entirely different (including structures), but we don't have enough assets for that. I doubt you can make even one more for Protoss that is fully different from the original and still functional.
Well, anyway, since idea 2 is similar to mine, and 3 is similar to One Goal, and 1 could probably be found on Battlenet too I guess 4 is your best option, or maybe you could have additional options.
If you don't mind I want to share one idea with you. I don't have free time to work on other projects, so maybe someone else could make it. My idea was to add a fourth race. I know its isn't original, but the difference here is that I don't want a hybrid or Xel'Naga race, or mech race like most of the extra races I've seen so far. My idea was inspired by the Avatar movie: a race made of critters! ohhh and possibly natural "psionic spirits" too. We have so many critter models it wouldn't be hard to make the units, but the structures would have to be created, possibly from doodads (Tree of Life structure coems to mind). If you're interested we can discuss it :-)
yeah, it would be really hard to make, i'm not so sure about it anymore.
this is really funny, i was thinking of maybe adding a fourth race with idea number 4. and i decided if i did it would be critters because there is a lot of them available. and yeah, buildings would be little harder but there is a lot of nature doodads. so yes, i'm interested in hearing you idea's
i'm pretty good in the data editor so i decided i want to make a custom map. it would follow most melee rules. but what units you use would be a lot different. the problem is, i have a lot of different idea's so i'm not sure which one to go with. that's why i ask you, of my idea's, which one would you like the most.
idea 1: all-in.
its where i basically add everything in the editor to the 3 races. meaning you would have all the units, like terran in the campaign, while still keeping it as balanced as possible. i will make large edits to the units so they all do something different and are all worth building.
Pros: .a lot of variety per game. .all kinds of unit composition's, like: banshee and wraith, or scout and void ray, or swarm host and lurker. .the game will never get stale. .so so many possibilities
Cons: .the amount of units per race might be a little overwhelming. .a lot of units will have similar roles. .the races might be less unique. .protoss might get left out because they haven't had the expansion yet. .things might get a little cluttered.
Idea 2: Factions:
its where i split each race into 3 races for a total of 9. they will have around 13 units each i will use a lot of custom models. they will all mostly have the same buildings but none of the same units. this will have a "i'm gonna use everything i see" mentality.
the races will be:
Terran: .Dominion .Confederates .Raynor's Raiders
Zerg: .Overmind's Brood .Kerrigan's Brood .Infested Brood
Protoss: .Aldaris's Fleet .Artanis's Fleet .Dark Protoss
Pros: .over 100 different units. .lots of variety. .81 different match-ups
Cons: .really overwhelming. .complete balance will be impossible. .the races will be a lot alike. .a lot of units will be very similar to each other. .it will take a long time to make. .the file size of the map might be too big to publish.
Idea 3: Rebalanced Hots:
i take basic hots and modify it to be more balanced. i also follow the "make everything worth building" mentality. i will not remove any units and i will only add new units if its absolutely necessary.
Pros: .will be the easiest to balance. .will be similar to the regular game, so there is less to learn. .will take the least work.
Cons: .will be a lot like One Goal .might keep some fundamental problems that hots has. .less freedom for me.
Idea 4: DellronCraft:
i start from scratch and make everything as fun as possible. this give me lots of freedom, i will still keep the 3 races, but i will completely change them. there are somethings which i find fundamentally wrong with sc2 (like larva injects for example), things like this just aren't fun. so i would try to make it really fun, and will also work really hard to keep the race's themes.
Pros: .i have the most freedom .only interesting and fun units .races keep their themes .would be the game that we want
Cons: .might be really imbalanced at the start. .will have the highest learning curve.
all idea's follow the "make everything worth building" mentality.
it will have map rotation using maps from blizzard and the community.
i have posted balance threads on battle.net that were well received, so i don't doubt that i can balance the maps.
i will listen to what everyone has to say and will hold polls whenever i want to make a change
so everyone, thank you for your time, and telling me what one you want will be of invaluable help.
@Dellron123: Go I have made idea 2 so you should pick one of the others ;-)
@SoulFilcher: Go
yeah, i kinda thought number 2 would be similar to yours. i haven't had the chance to play yours, but it sounded like you pick one of the 3 races, then in-game you pick a faction. where with mine you just choose from one of the 9, and none of the 9 have any of the same units.
@Dellron123: Go I understand. That would be harder to make. In fact it was my original idea to make each "faction" entirely different (including structures), but we don't have enough assets for that. I doubt you can make even one more for Protoss that is fully different from the original and still functional.
Well, anyway, since idea 2 is similar to mine, and 3 is similar to One Goal, and 1 could probably be found on Battlenet too I guess 4 is your best option, or maybe you could have additional options.
If you don't mind I want to share one idea with you. I don't have free time to work on other projects, so maybe someone else could make it. My idea was to add a fourth race. I know its isn't original, but the difference here is that I don't want a hybrid or Xel'Naga race, or mech race like most of the extra races I've seen so far. My idea was inspired by the Avatar movie: a race made of critters! ohhh and possibly natural "psionic spirits" too. We have so many critter models it wouldn't be hard to make the units, but the structures would have to be created, possibly from doodads (Tree of Life structure coems to mind). If you're interested we can discuss it :-)
@SoulFilcher: Go
yeah, it would be really hard to make, i'm not so sure about it anymore.
this is really funny, i was thinking of maybe adding a fourth race with idea number 4. and i decided if i did it would be critters because there is a lot of them available. and yeah, buildings would be little harder but there is a lot of nature doodads. so yes, i'm interested in hearing you idea's
@Trieva: Go
thanks, and i will read that when i get the chance.