So I want to make an RPG, yet i dont want it to be omfg boring like all the other ones that are playable atm. I have a story in the works, and yes, im doing that first so its not a "go to point A, shoot enemy A" type game
however, im looking for feedback on abilities for units.
going with four class types to start, then making 3 of each type.
Fighter (think your tank and melee DD)
Psi Master (Mage for control and damage)
Detector - always on
Scry (semi long distance Scanner Sweep)
Force Field
Psi Storm
Feedback
Psycho Stasis (Prevents the enemy from moving/acting and deals a DoT)
Phoenix Blast (deals heavy AoE damage but reduces hp to 1 and prevents moving/acting, after 10 seconds restores full hp and energy. Very high energy cost)
Healer (Healer unit with buffs and debuffs)
Guardian Shield
Scout (Rogue unit with cloak, and high damage single target and trap abilities)
so if anyone has any idea for skills/abilities please feel free to share ;)
So I want to make an RPG, yet i dont want it to be omfg boring like all the other ones that are playable atm. I have a story in the works, and yes, im doing that first so its not a "go to point A, shoot enemy A" type game
however, im looking for feedback on abilities for units.
going with four class types to start, then making 3 of each type.
Fighter (think your tank and melee DD)
Psi Master (Mage for control and damage) Detector - always on Scry (semi long distance Scanner Sweep) Force Field Psi Storm Feedback Psycho Stasis (Prevents the enemy from moving/acting and deals a DoT) Phoenix Blast (deals heavy AoE damage but reduces hp to 1 and prevents moving/acting, after 10 seconds restores full hp and energy. Very high energy cost)
Healer (Healer unit with buffs and debuffs) Guardian Shield
Scout (Rogue unit with cloak, and high damage single target and trap abilities)
so if anyone has any idea for skills/abilities please feel free to share ;)
sweet do you have any idea when it will be finished?