Scroll down to the 3rd post for the most recent news.
Here's an engine I started making a couple of days ago from scratch. It's not ready, but the movement and camera controls work very smoothly. I'll probably change it to resemble the controls of WoW even more (free cursor while not holding mouse buttons). I don't have plans to make this into a shooter engine but feel free to grab it and modify it if you want. At the moment this is still configured only for one player but I'll change that as soon as I have time again. As the title says, this is still an ongoing project and I'll keep releasing new versions as I go.
The map has very little stuff in it, mostly for testing purposes. It also features a skybox done using a dummy unit with camera farclip set to 50. Walk towards the couple of Infestors for a small "cutscene" which is for testing camera locking and restoring. Camera distance to the character is very small (1.5) so objects don't block vision so easily. To compensate, I increased field of view to 75 so you can see a wider area. I tried 90 but that started looking too much like a fish-eye view. The field of view is decreased for a "zoom" effect to 70 when walking and to 65 when running.
Controls (currently, will still change):
W, S, A, D: Move forward, turn to face camera, turn left, turn right
Right Mouse: Hold to turn the character face the camera direction
Right Mouse + W, S, A, D: Move to the direction the camera is facing, and to the relative directions (8 direction movement relative to the camera)
Left Mouse + Right Mouse: Move to the direction the camera is facing (diagonally with A and D)
Middle Mouse: Reset the camera behind the character
Mouse Wheel: Zoom in / out
Shift: Hold to run
Control: Hold to take cover (for now, it's just an animation with character movement disabled)
E: Talk to NPCs (The zealot will attack you, so you can test what happens if you die... which isn't much.)
I'm not trying to compete with other WASD engines, I'm doing this mostly for fun. I'll still appreciate any comments you have, especially if there's something that you think could be done better.
I updated the engine so it can (in theory) work with multiple players, but in practice it's still too laggy. I also added the cursor freedom mode seen in WoW, so while not holding any mouse button, the character walks and turns using WASD and camera rotates around it. When holding mouse1, the camera is unlocked from the character's movement, and while holding mouse2, the character's movement is locked to the camera.
There are a bunch of civilians in the map and you can change the unit to control by pressing E when facing one of them. The Infestor encounter is disabled since I didn't update it for the new system yet. Some cliff corners are a bit buggy for the camera, but those can be fixed by modifying pathing.
You can select units by left or right clicking them, but selection doesn't serve any purpose at the moment.
I've added a new video to the first post. I decided to turn this into a singleplayer map where you take the role of the Queen of Blades against the terran. At the moment she has two attacks: normal melee strike that generates rage, and an aoe cone attack using her wings that costs rage. She also generates rage when she takes damage. I'm planning to add some kind of a life leech ability so she doesn't need to wait too long between combats. I'll also give her the ranged Psi Blast attack and some way to call in zerglings (and possibly other units) to assist her, most likely they'll just unburrow near her.
For the game mode of the map, I was thinking of a largeish area where the terran are trying to land using dropships, and Kerrigan must defend the area and prevent them from establishing bases. The encounters can be randomized a lot to add more replay value. I've also been thinking of a level up system for Kerrigan so the player can choose which abilities to improve.
Updated video:
Scroll down to the 3rd post for the most recent news.
Here's an engine I started making a couple of days ago from scratch. It's not ready, but the movement and camera controls work very smoothly. I'll probably change it to resemble the controls of WoW even more (free cursor while not holding mouse buttons). I don't have plans to make this into a shooter engine but feel free to grab it and modify it if you want. At the moment this is still configured only for one player but I'll change that as soon as I have time again. As the title says, this is still an ongoing project and I'll keep releasing new versions as I go.
The map has very little stuff in it, mostly for testing purposes. It also features a skybox done using a dummy unit with camera farclip set to 50. Walk towards the couple of Infestors for a small "cutscene" which is for testing camera locking and restoring. Camera distance to the character is very small (1.5) so objects don't block vision so easily. To compensate, I increased field of view to 75 so you can see a wider area. I tried 90 but that started looking too much like a fish-eye view. The field of view is decreased for a "zoom" effect to 70 when walking and to 65 when running.
Controls (currently, will still change):
For now, downloads from my web site:
http://a1win.pp.fi/hidden/colonist_escape00003.SC2Map
I'm not trying to compete with other WASD engines, I'm doing this mostly for fun. I'll still appreciate any comments you have, especially if there's something that you think could be done better.
I updated the engine so it can (in theory) work with multiple players, but in practice it's still too laggy. I also added the cursor freedom mode seen in WoW, so while not holding any mouse button, the character walks and turns using WASD and camera rotates around it. When holding mouse1, the camera is unlocked from the character's movement, and while holding mouse2, the character's movement is locked to the camera.
There are a bunch of civilians in the map and you can change the unit to control by pressing E when facing one of them. The Infestor encounter is disabled since I didn't update it for the new system yet. Some cliff corners are a bit buggy for the camera, but those can be fixed by modifying pathing.
You can select units by left or right clicking them, but selection doesn't serve any purpose at the moment.
http://a1win.pp.fi/hidden/a1win_wasd_00007.SC2Map
I've added a new video to the first post. I decided to turn this into a singleplayer map where you take the role of the Queen of Blades against the terran. At the moment she has two attacks: normal melee strike that generates rage, and an aoe cone attack using her wings that costs rage. She also generates rage when she takes damage. I'm planning to add some kind of a life leech ability so she doesn't need to wait too long between combats. I'll also give her the ranged Psi Blast attack and some way to call in zerglings (and possibly other units) to assist her, most likely they'll just unburrow near her.
For the game mode of the map, I was thinking of a largeish area where the terran are trying to land using dropships, and Kerrigan must defend the area and prevent them from establishing bases. The encounters can be randomized a lot to add more replay value. I've also been thinking of a level up system for Kerrigan so the player can choose which abilities to improve.
I'm looking for someone to create a run animation for Kerrigan. Details can be found here: http://forums.sc2mapster.com/resources/art-assets/15435-request-queen-of-blades-run-animation/