Hello people :) Hope this is the right section...
I'm making a map called "Gates of Darkness", which currently is a basic hero defense. You can find it in the maps section, at the time of posting its first page and i'll be updating it today again to add my fourth hero.
I'll come first to the point of this post and talk about the map later:
I'm running out of ideas for heroes and items. Currently i've got four heroes (at the time of posting, the uploaded file only has 3. "The Summoner" was a hero i finished ages ago, but wouldn't level because he mainly fought using summoned units, and i didn't know how to share XP >.< Fixed that yesterday) which have pretty unique spells (not unique as in world-wide unique or something like that, i mean unique as in the heroes don't share abilities which work the same way in this map).
So, gimme an idea for a hero or item, and i'll make it. Doesn't have to be the whole hero, you can just tell me one ability, even if it's ridiculous. I'm probably gonna make a hero "Octahedron of Doom" which will have the ShapeOctahedron model, shoot cubes at people, and use really ridiculous abilities (Banana grenade FTW!)
I've got ideas for a few more heroes, but nothing solid really... I wanna use that dark archon model (not the red SC1 dark archon, "spoilers", the one from the campaign. wont say more in case someone's not done yet.), the Tauren Marine. If the murloc marine has an attack animation, i'll add him somehow as well...
One other thing i need are boss fights. Huge evil guys with extremely powerful spells that will require teamwork to kill. Similar to WoW raid bosses - group of players have to follow a certain strategy and beat at the guy for a while to win. If you can think of a boss like that, let me know. He'll need abilities that deal huge amounts of damage, but can be evaded.
If you have any other suggestions for me, what you might think could be fun in a map like this, please tell me. I'll try and put as much in as possible.
You dont need to read whats below to help me, its just there to tell you my plans for the map so that if you want to suggest something for the gameplay, you can see whether i thought of that already and/or if it would fit.
Now, about what i have in the map and what im planning on:
Currently waves spawn every 45 seconds (Will probably change the numbers somehow during the course of the game). Right now theyre unlimited, but ive got a behavior that is added to all created units in stacks equal to the wave number, which makes the units keep up with the heroes pretty fairly (its almost impossible to reach wave 50 when playing together with my friend on one lane). There are 8 lanes, and beacons outside them to enable/disable wave spawning in the corresponding lane (Timer will never stop and wave number will always increase)
What i want is the waves to end after wave 50 (i know how to do this, but im not going to do that yet since i dont have the ending for the map) and then open up a new area. Just so you know, the layout of the map is taken from "X-hero siege" from WC3. The new area will be 2 lanes, each of them filled with a lot of units, and every time one dies the same unit will respawn a short distance away from the death, untill a certain number of kills is reached in that lane (probably something like 200xPlayers), once all units are dead (permanently), the next area opens, with a huge final boss which all the players will have to fight at once and work as a team to defeat, and if they do, they win. If not, they all respawn at the nexus in the center of the map and have to re-try (or quit). This is the basic idea for the gameplay.
This is the more specific idea: Every 10 waves, the units spawning in the waves will change. First is toss units, then either terran or zerg, and waves 20-30 will be the last race, 30-40 will be rotating between the three races (30=toss, 31=terran, 32=zerg, 33=toss, etc), 40-50 will be a mix of the units (with different models if possible. Dark toss, mercenaries, etc). I might add that every now and then, two heroes will have to duel each other. But i might not add that since most of the heroes abilities are focused on fighting large numbers of units at a time, and some of them would be way more powerful used against a single target, while others will suck (Phase Assasin - Phase Massacre: Near instant 21k damage. Average hero health by the time that ability is unlocked: 5k). One other thing will be that every X waves, heroes will have to fight another boss (they will all be moved into one area, and will have to fight a boss with teamwork again)
Thanks for all comments and suggestions in advance!
p.s. I'm a caster for the channel "Intostarcraft" on youtube ("The Watcher"), i'll be trying to promote sc2mapster when doing custom map casts and/or some tutorials (i'll be saying stuff like "i learned all this on sc2mapster/i found this map on sc2mapster", and telling people to check this site out). If you want me to make a video about your map and upload it there, PM me and i'll gladly do it :) I might even use custom melee maps for our regular tournaments (Altough using non-blizzard maps for that might be hard to organise :( )
What about a zealot that gains energy for every hit he deals (like rage in World of Warcraft), and then it slowly drains when he is not attacking. His abiltites would be high damage.
1- Flash = the hero teleports to the target units location and slashes it with his blade, dealing X damage
2- Fury Barrage = the hero executes 510 fast attacks on the target
3- Ground slam = the hero jumps in the air and slams the ground, stunning nearby enemies.
By the way, I am not sure how to make the second and third abilties listed here, but I'm fairly sure they could be done.
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Feel free to Send me a PM if you have any questions/concerns!
THAT is an awesome idea! Thx!
"Flash" is already used more or less as Phase Strike (lvl 1 just blink, lvl 2 deals 100 damage to target, lvl 3 deals 300 AoE damage), but i like the concept of the hero you said :) I'll definitely make one like that (probably use the dark zealot model, as zealots are being spawned in the ordinary waves, or some other melee unit)
Fury barrage - i know how to do it, but maybe turn into more into attack rate increase by (insert huge number here)% for 2-3 seconds and let him rip through everyone.
I'd need help with the third one though :/ Don't know how to make units jump and/or move them with abilities (i can do teleports, but actual moving...) Anyone able to point me to a tutorial or show me how? Thx.
Thx a lot for the idea Zeldarules28 :) Cant wait for more people to give me some ideas.
i'll probably make the Tauren Marine into something similar to the Tauren Chieftain -> Shockwave (need a model :/ ), War stomp, instead of the aura make a temporary self-buff with the same effect, and instead of reincarnation i'd give him something else i have yet to think off...
Also, does anyone know where i can get some cool custom models for heroes?
Another tiny question which will probably require a huge answer: How do i change the actor/model of a unit temporarily without changing the unit itself (has to be possible to do it either with triggers or somehow connect it to a behavior i have or be done using effects). What i need is basically for "The Destroyer" in my map to turn into an archon while he is using "Power Overwhelming"
And i know this probably isnt the thread to ask this in, and i doubt this is possible anyway, but can anyone answer this:
Can i make a hero with different levelable abilities, and then switch that hero using an ability with another hero with identical XP, items, and most importantly the same level of abilities but it being different abilities? (What im thinking off is lets say the hero in question is an angel on lvl 3 with a lvl 2 heal spell and 500 XP and 3 equiped items. Can i change that angel into a demon on the same lvl, same XP, same items, and convert the heal ability to a damage ability, and do the same for all other abilities, so that basically my hero can switch between super-evil mode and healing/support mode, every ability has its counterpart? (heal->damage, healing aura->damaga aura, etc))
Could use some people to test my map as well. Also have one question: If i make my map private, and invite others to play a game, will my map show up in their recently played section, or do i have to make it public?
And if anyone can answer my questions from the previous post, or give me ideas for my map, i'd be grateful. I'll be making a vid of this map pretty soon as well.
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Hello people :) Hope this is the right section...
I'm making a map called "Gates of Darkness", which currently is a basic hero defense. You can find it in the maps section, at the time of posting its first page and i'll be updating it today again to add my fourth hero.
I'll come first to the point of this post and talk about the map later:
I'm running out of ideas for heroes and items. Currently i've got four heroes (at the time of posting, the uploaded file only has 3. "The Summoner" was a hero i finished ages ago, but wouldn't level because he mainly fought using summoned units, and i didn't know how to share XP >.< Fixed that yesterday) which have pretty unique spells (not unique as in world-wide unique or something like that, i mean unique as in the heroes don't share abilities which work the same way in this map).
So, gimme an idea for a hero or item, and i'll make it. Doesn't have to be the whole hero, you can just tell me one ability, even if it's ridiculous. I'm probably gonna make a hero "Octahedron of Doom" which will have the ShapeOctahedron model, shoot cubes at people, and use really ridiculous abilities (Banana grenade FTW!)
I've got ideas for a few more heroes, but nothing solid really... I wanna use that dark archon model (not the red SC1 dark archon, "spoilers", the one from the campaign. wont say more in case someone's not done yet.), the Tauren Marine. If the murloc marine has an attack animation, i'll add him somehow as well...
One other thing i need are boss fights. Huge evil guys with extremely powerful spells that will require teamwork to kill. Similar to WoW raid bosses - group of players have to follow a certain strategy and beat at the guy for a while to win. If you can think of a boss like that, let me know. He'll need abilities that deal huge amounts of damage, but can be evaded.
If you have any other suggestions for me, what you might think could be fun in a map like this, please tell me. I'll try and put as much in as possible.
You dont need to read whats below to help me, its just there to tell you my plans for the map so that if you want to suggest something for the gameplay, you can see whether i thought of that already and/or if it would fit.
Now, about what i have in the map and what im planning on:
Currently waves spawn every 45 seconds (Will probably change the numbers somehow during the course of the game). Right now theyre unlimited, but ive got a behavior that is added to all created units in stacks equal to the wave number, which makes the units keep up with the heroes pretty fairly (its almost impossible to reach wave 50 when playing together with my friend on one lane). There are 8 lanes, and beacons outside them to enable/disable wave spawning in the corresponding lane (Timer will never stop and wave number will always increase)
What i want is the waves to end after wave 50 (i know how to do this, but im not going to do that yet since i dont have the ending for the map) and then open up a new area. Just so you know, the layout of the map is taken from "X-hero siege" from WC3. The new area will be 2 lanes, each of them filled with a lot of units, and every time one dies the same unit will respawn a short distance away from the death, untill a certain number of kills is reached in that lane (probably something like 200xPlayers), once all units are dead (permanently), the next area opens, with a huge final boss which all the players will have to fight at once and work as a team to defeat, and if they do, they win. If not, they all respawn at the nexus in the center of the map and have to re-try (or quit). This is the basic idea for the gameplay.
This is the more specific idea: Every 10 waves, the units spawning in the waves will change. First is toss units, then either terran or zerg, and waves 20-30 will be the last race, 30-40 will be rotating between the three races (30=toss, 31=terran, 32=zerg, 33=toss, etc), 40-50 will be a mix of the units (with different models if possible. Dark toss, mercenaries, etc). I might add that every now and then, two heroes will have to duel each other. But i might not add that since most of the heroes abilities are focused on fighting large numbers of units at a time, and some of them would be way more powerful used against a single target, while others will suck (Phase Assasin - Phase Massacre: Near instant 21k damage. Average hero health by the time that ability is unlocked: 5k). One other thing will be that every X waves, heroes will have to fight another boss (they will all be moved into one area, and will have to fight a boss with teamwork again)
Thanks for all comments and suggestions in advance!
p.s. I'm a caster for the channel "Intostarcraft" on youtube ("The Watcher"), i'll be trying to promote sc2mapster when doing custom map casts and/or some tutorials (i'll be saying stuff like "i learned all this on sc2mapster/i found this map on sc2mapster", and telling people to check this site out). If you want me to make a video about your map and upload it there, PM me and i'll gladly do it :) I might even use custom melee maps for our regular tournaments (Altough using non-blizzard maps for that might be hard to organise :( )
What about a zealot that gains energy for every hit he deals (like rage in World of Warcraft), and then it slowly drains when he is not attacking. His abiltites would be high damage. 1- Flash = the hero teleports to the target units location and slashes it with his blade, dealing X damage 2- Fury Barrage = the hero executes 510 fast attacks on the target 3- Ground slam = the hero jumps in the air and slams the ground, stunning nearby enemies.
By the way, I am not sure how to make the second and third abilties listed here, but I'm fairly sure they could be done.
THAT is an awesome idea! Thx!
"Flash" is already used more or less as Phase Strike (lvl 1 just blink, lvl 2 deals 100 damage to target, lvl 3 deals 300 AoE damage), but i like the concept of the hero you said :) I'll definitely make one like that (probably use the dark zealot model, as zealots are being spawned in the ordinary waves, or some other melee unit)
Fury barrage - i know how to do it, but maybe turn into more into attack rate increase by (insert huge number here)% for 2-3 seconds and let him rip through everyone.
I'd need help with the third one though :/ Don't know how to make units jump and/or move them with abilities (i can do teleports, but actual moving...) Anyone able to point me to a tutorial or show me how? Thx.
Thx a lot for the idea Zeldarules28 :) Cant wait for more people to give me some ideas.
i'll probably make the Tauren Marine into something similar to the Tauren Chieftain -> Shockwave (need a model :/ ), War stomp, instead of the aura make a temporary self-buff with the same effect, and instead of reincarnation i'd give him something else i have yet to think off...
Also, does anyone know where i can get some cool custom models for heroes?
Another tiny question which will probably require a huge answer: How do i change the actor/model of a unit temporarily without changing the unit itself (has to be possible to do it either with triggers or somehow connect it to a behavior i have or be done using effects). What i need is basically for "The Destroyer" in my map to turn into an archon while he is using "Power Overwhelming"
And i know this probably isnt the thread to ask this in, and i doubt this is possible anyway, but can anyone answer this:
Can i make a hero with different levelable abilities, and then switch that hero using an ability with another hero with identical XP, items, and most importantly the same level of abilities but it being different abilities? (What im thinking off is lets say the hero in question is an angel on lvl 3 with a lvl 2 heal spell and 500 XP and 3 equiped items. Can i change that angel into a demon on the same lvl, same XP, same items, and convert the heal ability to a damage ability, and do the same for all other abilities, so that basically my hero can switch between super-evil mode and healing/support mode, every ability has its counterpart? (heal->damage, healing aura->damaga aura, etc))
Bump.
Could use some people to test my map as well. Also have one question: If i make my map private, and invite others to play a game, will my map show up in their recently played section, or do i have to make it public?
And if anyone can answer my questions from the previous post, or give me ideas for my map, i'd be grateful. I'll be making a vid of this map pretty soon as well.