The Imp is a staple of every battlefield with its amazing ability to adapt any situation. It is the only infantry unit with access to flame weaponry. It can make the enemy think he is an ally for maximum infiltration and surprise bbq.
I do know that you could take a dark templar and replace the body model with a ghost for one of the other units...
Mutalisk + Hellion Fire attack = Flying BBQ
Corrupter + Beam = that thing
Siege Tank + Weapon removal = Arty
Hellion + other weapons = that hit and run vehicle
etc.
As for the Imp, a Marine or Marauder fits the description more, and it's easy to replace the weapon with a hellion weapon and make the unit move slower...
You gotta figure out the pacing so you know all the speeds for each units, because Shattered Galaxy is a slower pace RTS where a ton of players can control squads.
Dope, I love that game and still play it. If i have any suggestions its that you should make a Bank map where you can customize your units and squads(theres an guy making a hellion blitz map with a similar idea), and then seperate maps for the real maps(like crater :P). The only problem i can think of is that you can't remake a like Crater situation because your not gonna have 40+ people in one game. along those same lines Spectres(nukers) and many other units wouldn't be playable in a 7v7. Another thing is that cloaking works completely different in SG you can still shoot cloaked units you just have to click on them.
Woohaa, those are all great and huge ideas, but I'm just starting out. I want this map to be awesome so if we can work on this as a team that'd be great.
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Hey,
I am working on a map featuring a remake of Shattered Galaxy Units and a basic map.
I am new to the editor and never did any wc3 map so it's going to be a learning experience for me.
Features I want
Units done or almost done :
Mantlet
The Mantlet is a heavily armed and armored unit, capable of opening up to protect allied infantry forces.
http://www.livestream.com/blizter/video?clipId=pla_c41db897-1295-431b-a226-f880c6c37748
Next Unit
Imp
The Imp is a staple of every battlefield with its amazing ability to adapt any situation. It is the only infantry unit with access to flame weaponry. It can make the enemy think he is an ally for maximum infiltration and surprise bbq.
@bliztar:
I do know that you could take a dark templar and replace the body model with a ghost for one of the other units...
Mutalisk + Hellion Fire attack = Flying BBQ
Corrupter + Beam = that thing
Siege Tank + Weapon removal = Arty
Hellion + other weapons = that hit and run vehicle
etc.
As for the Imp, a Marine or Marauder fits the description more, and it's easy to replace the weapon with a hellion weapon and make the unit move slower...
You gotta figure out the pacing so you know all the speeds for each units, because Shattered Galaxy is a slower pace RTS where a ton of players can control squads.
Dope, I love that game and still play it. If i have any suggestions its that you should make a Bank map where you can customize your units and squads(theres an guy making a hellion blitz map with a similar idea), and then seperate maps for the real maps(like crater :P). The only problem i can think of is that you can't remake a like Crater situation because your not gonna have 40+ people in one game. along those same lines Spectres(nukers) and many other units wouldn't be playable in a 7v7. Another thing is that cloaking works completely different in SG you can still shoot cloaked units you just have to click on them.
It's actually possible to create a UI involving squad setups, and maybe even actual level-ups.
Probably gonna have to remake how the leveling and map system works.
The UI is basically a small window allowing you to customize and adjust your units.
You should probably add a level system for each player, like in SG.
So the more you play, the more stats you gain and can raise your stats to get more squad slots or better access to units.
...
Actually, I think you should create a mod, that allows such maps to be used.
A mod is different than a map because it's more complex and allows you to change things in a global level rather than limiting it to 1 map.
Things like units, ui, weapons, armor, etc. Can all be for the mod, whilst the map decides the layout etc.
You should include a map view of all the areas that's possible to go, and how long it takes to get there (for squad reinforcements to work).
Woohaa, those are all great and huge ideas, but I'm just starting out. I want this map to be awesome so if we can work on this as a team that'd be great.