Just a little curious about if a concept like this could gain in popularity enough to where you could find team mates. I am about to publish my current project some time next month and I really love the style of map like Marine Arena and Zealot Frenzy but I see stuff that I personally would like to add if I had a map like that. So I started writing in a notebook and it kind of got out of control with some new ideas that might be old. TBH I didn't play hardly any custom games until now. I remember playing that starship troopers game in SC1 but that's about it. Anyways yeah a spawning map. Tell me what you think of my ideas if you wanna read it all.
Terrain is in space with man made space platform structure. It's hard to describe but just try it out it looks cool. Space platform, take away edges so it shows space, and fill in the middle with different textures. It is kind of surreal looking. Center area with 3 bridges leading to each team's fortress. One team for each race. The fortress/area for each race will have VERY race specific terrain and they fortress will be modeled off of doodads from that unit's race.
3 teams of 2 per race. The race setting is locked so your UI will be of the race you are assigned. You are assigned a race to mix it up. You join and oh I'm Protoss this game. Your units will also be based off of the race you are assigned. You get a choice of hero's from your race at startup called Generals. Generals are not all powerful and will have an aura that buffs nearby units. Importance would be in between MA and ZF with hero. They are a supporter of your units but vital to an attack. Base level units spawn (marine, zergling, zealot) and you can upgrade them. In each fortress there is a village area that has the shops. There are also cannons you can control where you manually shoot projectiles at the enemy by targetting an area.
Cloaked units will be hard to detect. I want to have a spy unit for each race. This spy unit will go into the enemy's area and harass. When they have sight on they can call for bombing runs, warp in units, etc. So basically I want to add more featurs and the big improvements are hero buffs, fortress defenses, spys, terrain will be vast improvement, feeling of belonging to the race you are assigned. Also for new players I will have a simple dialog at begining asking if you are new. If you click no that's all you are bothered. If you click yes you get advice throughout the entire game in messages, tips, map pinging to show you around etc.
So I have the ability to make a map like this and think I would have a lot of fun playing it. Would it be worthwhile or is it that hard to start up a community that already has options to go to?
Hmm, whether its to late or not, i cannot say. Lets hope blizzard improves the system, what am i even saying.
Yes, they will improve at some point, it is not to late.
But.
It seems like you've really thought about your map, but i'm afraid to say that i cannot see where the innovative part is?
I've played a lot of warcraft 3 custom games and made many myself, your type of map sounds like a rather simple AOS.
You've romanticized the terrain feature a bit, not that i doubt that it will look pretty, terrain certainly is important, but you cannot call it a feature.
When it comes down to it, it's an aos, to get people to play it has to be extremely well made.
A lot of heroes, special cool looking abilities and many other features.
Edit: Hmm, i've made my judgement from a warcraft point of view, since AoS were common like sand on the beach, but i haven't seen this in starcraft 2 yet, either because of the bad system, or because people havent made it?Impossible...
If that were the case, you might have a good chance.
Lets look at this games predecessor, WC3. Most good maps took 5 years to make and perfect. It is purely a matter of how dedicated you are to your decision. All halfhearted attempts never are popular and just spam up the map list.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Just a little curious about if a concept like this could gain in popularity enough to where you could find team mates. I am about to publish my current project some time next month and I really love the style of map like Marine Arena and Zealot Frenzy but I see stuff that I personally would like to add if I had a map like that. So I started writing in a notebook and it kind of got out of control with some new ideas that might be old. TBH I didn't play hardly any custom games until now. I remember playing that starship troopers game in SC1 but that's about it. Anyways yeah a spawning map. Tell me what you think of my ideas if you wanna read it all.
Terrain is in space with man made space platform structure. It's hard to describe but just try it out it looks cool. Space platform, take away edges so it shows space, and fill in the middle with different textures. It is kind of surreal looking. Center area with 3 bridges leading to each team's fortress. One team for each race. The fortress/area for each race will have VERY race specific terrain and they fortress will be modeled off of doodads from that unit's race.
3 teams of 2 per race. The race setting is locked so your UI will be of the race you are assigned. You are assigned a race to mix it up. You join and oh I'm Protoss this game. Your units will also be based off of the race you are assigned. You get a choice of hero's from your race at startup called Generals. Generals are not all powerful and will have an aura that buffs nearby units. Importance would be in between MA and ZF with hero. They are a supporter of your units but vital to an attack. Base level units spawn (marine, zergling, zealot) and you can upgrade them. In each fortress there is a village area that has the shops. There are also cannons you can control where you manually shoot projectiles at the enemy by targetting an area.
Cloaked units will be hard to detect. I want to have a spy unit for each race. This spy unit will go into the enemy's area and harass. When they have sight on they can call for bombing runs, warp in units, etc. So basically I want to add more featurs and the big improvements are hero buffs, fortress defenses, spys, terrain will be vast improvement, feeling of belonging to the race you are assigned. Also for new players I will have a simple dialog at begining asking if you are new. If you click no that's all you are bothered. If you click yes you get advice throughout the entire game in messages, tips, map pinging to show you around etc.
So I have the ability to make a map like this and think I would have a lot of fun playing it. Would it be worthwhile or is it that hard to start up a community that already has options to go to?
The main point is ....
@CrazyCandyCorn: Go
Hmm, whether its to late or not, i cannot say. Lets hope blizzard improves the system, what am i even saying. Yes, they will improve at some point, it is not to late.
But. It seems like you've really thought about your map, but i'm afraid to say that i cannot see where the innovative part is? I've played a lot of warcraft 3 custom games and made many myself, your type of map sounds like a rather simple AOS. You've romanticized the terrain feature a bit, not that i doubt that it will look pretty, terrain certainly is important, but you cannot call it a feature. When it comes down to it, it's an aos, to get people to play it has to be extremely well made. A lot of heroes, special cool looking abilities and many other features.
Edit: Hmm, i've made my judgement from a warcraft point of view, since AoS were common like sand on the beach, but i haven't seen this in starcraft 2 yet, either because of the bad system, or because people havent made it?Impossible... If that were the case, you might have a good chance.
Lets look at this games predecessor, WC3. Most good maps took 5 years to make and perfect. It is purely a matter of how dedicated you are to your decision. All halfhearted attempts never are popular and just spam up the map list.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg