Hey, this is my first melee map I've made. I would like some criticism on how it looks, and I know I forgot to make the edges look like its on a Space Platform, but other then that I would really like the suggestions. If this on is good enough, I'll make more.
needs to be symmetrical or it's not fair. Also the number of minerals at high yiled is supposed to be 6 i believe, not 15 or whatever. Also the way this is set up the top person gets gets high yield but bottom doesn't? that's not fair. AND the high yield is supposed to be hard to defend, not easy like it currently is (single small chokepoint)
needs to be symmetrical or it's not fair. Also the number of minerals at high yiled is supposed to be 6 i believe, not 15 or whatever. Also the way this is set up the top person gets gets high yield but bottom doesn't? that's not fair. AND the high yield is supposed to be hard to defend, not easy like it currently is (single small chokepoint)
Remember, this is just beta. I am trying to create the first Asymmetrical map for Starcraft II, and I think I will just have the minerals on a first tier with one ramp leading to the middle, and a second tier with three ramps.
Note: I tryed to make Vespene on one side and Minerals on the other so you would have to choose and then defend it, from the other player. This makes you decide which place to take, but I've thought it through and I'm going to change it so it's 2 vespene and 6 minerals each. So V2 will be out soon.
Hey, this is my first melee map I've made. I would like some criticism on how it looks, and I know I forgot to make the edges look like its on a Space Platform, but other then that I would really like the suggestions. If this on is good enough, I'll make more.
Some pics:
http://img704.imageshack.us/i/sc2editor20100424160856.png/
http://img704.imageshack.us/i/sc2editor20100424155651.png/
http://img704.imageshack.us/i/sc2editor20100424155618.png/
http://img704.imageshack.us/i/sc2editor20100424155559.png/
Give us a complete overview shot of the map or a copy of the map please, hard to get any sense of how the map looks from those screens
Agreed with Beider, but from the looks if it, seems like a nicely put together map.
Here is a new pic, showcasing the entire map.
needs to be symmetrical or it's not fair. Also the number of minerals at high yiled is supposed to be 6 i believe, not 15 or whatever. Also the way this is set up the top person gets gets high yield but bottom doesn't? that's not fair. AND the high yield is supposed to be hard to defend, not easy like it currently is (single small chokepoint)
GAH!!! BMP!!!....
.....
Fixed. (png)
On a side note, Why is there gold minerals on one side, and only vespene on the other?
High Yield is 7 and normal is 5.
Remember, this is just beta. I am trying to create the first Asymmetrical map for Starcraft II, and I think I will just have the minerals on a first tier with one ramp leading to the middle, and a second tier with three ramps.
Note: I tryed to make Vespene on one side and Minerals on the other so you would have to choose and then defend it, from the other player. This makes you decide which place to take, but I've thought it through and I'm going to change it so it's 2 vespene and 6 minerals each. So V2 will be out soon.
@Sixen: Go
actualy normal is 8, and high yeild is 6.
Think about that... Why would normal be more than high yield? :P.
@Sixen: Go
oh nvm miss understood the qustion... i thought ppl meant mineral patches... not minerals per trip... then your right.. sry..