I'm releasing this map earlier than I wanted but I might be a bit too busy for the new few days to work on it further.
If anyone remembers "Sunken Defense" from Brood War then you will feel right at home. This map is not meant to be an extensive project but merely a test bed so that I could get used to the editor. After playing it, however, I've actually been having a lot of fun despite its simplicity.
The map will only be 5 minutes long consisting of 10 waves. The first 5 are implemented and balanced and I'll be finishing the rest up when I find the time. I've implemented support for up to 4 players however only Player 1 is 100% playable at the moment. Also note that I have a temporary victory condition that triggers shortly after the 5th wave.
Got to agree to that, the first spawn is a tad fast. And you might want to consider reducing the HP of the waves, but also how much drones you get back. I felt like I got flooded in drones.
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I'm releasing this map earlier than I wanted but I might be a bit too busy for the new few days to work on it further.
If anyone remembers "Sunken Defense" from Brood War then you will feel right at home. This map is not meant to be an extensive project but merely a test bed so that I could get used to the editor. After playing it, however, I've actually been having a lot of fun despite its simplicity.
The map will only be 5 minutes long consisting of 10 waves. The first 5 are implemented and balanced and I'll be finishing the rest up when I find the time. I've implemented support for up to 4 players however only Player 1 is 100% playable at the moment. Also note that I have a temporary victory condition that triggers shortly after the 5th wave.
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@Tomed: Go
First level is near impossible O.o
I slowed down the first spawn to leave more time for arranging a maze.
Got to agree to that, the first spawn is a tad fast. And you might want to consider reducing the HP of the waves, but also how much drones you get back. I felt like I got flooded in drones.