I'm just wondering if it's possible to change the Carrier's Attack into a WCIII-style Locust ability that launches all fighters that hover around the Carrier instead of attacking a target then returning to the Carrier?
But does this mean i need to select a target for the locusts attack? Coz what i want is to remake WCIII's locust ability, that when you use the ability, you won't have to select a target but the locusts will automatically come out and hover around the casting unit for a set amount of time.
Quote from Kildare88:
But does this mean i need to select a target for the locusts attack? Coz what i want is to remake WCIII's locust ability, that when you use the ability, you won't have to select a target but the locusts will automatically come out and hover around the casting unit for a set amount of time.
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That's not how locust works in wc3. Locust works like a regular attack. When the enemy target is acquired within the (locust) range it will attack and release swarm of locust upon it (just like a regular attack). In wc3, locust attack range (aoe) was usually longer/larger than unit attack range (aoe) thus it acquired the enemy unit sooner than the unit. Also the reason it attacked different unit at time is because it had a limit to how many locust can attack the same target (which was maximum of 16 even using the editor). This is the same reason why locust target changes when you actually target an enemy unit.
So pretty much locust ability is the same ability as hanger ability (except for the fact hanger ability is much flexible).
Well the point now is that in SC2 i need to SELECT a target for the ability, while in WCIII it just hits whoever the ability acquires first. How do you set it that way for the Hangar ability? Basically what i want is that the ability auto-acquires its own targets without having the player choose for it.
EDIT: Come to think of it i can't make Carrier weapons auto-attack either, not like with normal weapons.
EDIT: Also, another issue with using Externals is that it only stays in one place. It doesn't hover around the carrier like the Locusts in WCIII.
I'm just wondering if it's possible to change the Carrier's Attack into a WCIII-style Locust ability that launches all fighters that hover around the Carrier instead of attacking a target then returning to the Carrier?
Ye I like to call it "external" option in hanger ability. =_=
Have a look at broodlord. It's basically what you need, sorta.
EDIT: Just in case you still don't get it. Create "locust" actors for the queue ability.
But does this mean i need to select a target for the locusts attack? Coz what i want is to remake WCIII's locust ability, that when you use the ability, you won't have to select a target but the locusts will automatically come out and hover around the casting unit for a set amount of time.
Quote from Kildare88:
But does this mean i need to select a target for the locusts attack? Coz what i want is to remake WCIII's locust ability, that when you use the ability, you won't have to select a target but the locusts will automatically come out and hover around the casting unit for a set amount of time.
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That's not how locust works in wc3. Locust works like a regular attack. When the enemy target is acquired within the (locust) range it will attack and release swarm of locust upon it (just like a regular attack). In wc3, locust attack range (aoe) was usually longer/larger than unit attack range (aoe) thus it acquired the enemy unit sooner than the unit. Also the reason it attacked different unit at time is because it had a limit to how many locust can attack the same target (which was maximum of 16 even using the editor). This is the same reason why locust target changes when you actually target an enemy unit.
So pretty much locust ability is the same ability as hanger ability (except for the fact hanger ability is much flexible).
Well the point now is that in SC2 i need to SELECT a target for the ability, while in WCIII it just hits whoever the ability acquires first. How do you set it that way for the Hangar ability? Basically what i want is that the ability auto-acquires its own targets without having the player choose for it.
EDIT: Come to think of it i can't make Carrier weapons auto-attack either, not like with normal weapons.
EDIT: Also, another issue with using Externals is that it only stays in one place. It doesn't hover around the carrier like the Locusts in WCIII.