ive got a question on how i can increase range through a trigger(dialog).
Ive set up a behaviour for it but i cant seem to get it to work.... i can add abilities, speed and other stuff np but the range gives me problems. Its just for a single Archon.
my behaviour from the data editor looks like this:
Behaviour!? I can't even find Cost - Resource in a behavior... You must be talking about something else, which I need to know before I can help you...
The way I know works is through an upgrade. It'll work for all Archons then, though, does that matter?
its a buff behaviour, and its the ressources needed to cast the behaviour.
Im trying to learn the Data Editor so I could be way off the solution with this, but it states Passive effects for Units and theres a range modificator in there..
hmm i could try it with upgrading all Archons, but would really like to know if its possible with behaviours.
Behaviors don't seem temporary to me.
I'm using a couple to upgrade armor or slow down units and they stay on as long as I don't remove them.
Maybe it's just another bug.
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Hey fellow mappers
ive got a question on how i can increase range through a trigger(dialog).
Ive set up a behaviour for it but i cant seem to get it to work.... i can add abilities, speed and other stuff np but the range gives me problems. Its just for a single Archon.
my behaviour from the data editor looks like this:
and the trigger looks like this
or is there an easier way to do this i overlooked?
bump
Behaviour!? I can't even find Cost - Resource in a behavior... You must be talking about something else, which I need to know before I can help you... The way I know works is through an upgrade. It'll work for all Archons then, though, does that matter?
@Eldrazor: Go
its a buff behaviour, and its the ressources needed to cast the behaviour. Im trying to learn the Data Editor so I could be way off the solution with this, but it states Passive effects for Units and theres a range modificator in there..
hmm i could try it with upgrading all Archons, but would really like to know if its possible with behaviours.
To me it looks like behaviours are temporary... Adding an ability that constantly provides the behaviour should work.