Just did a ton of testing after pulling my hair out and figured out that hostile creatures must follow some sort of different AI, because with the same set of triggers a player 2 zerg would stay burrowed while a player 15 zerg would pop out right afterwards (even with autocast disabled). Just thought I'd throw that out there for anyone else wondering why their player 15 controlled zerg won't stay burrowed. And please, correct me if I'm wrong.
Just set the Game difficulty to Hard or above. In the map editor you can set that in the Preferences -> Test Document -> Game Difficulty. I can't remember exactly which trigger or setting changes game difficulty, but you get the picture (You'll need this for when you publish your map).
(mods: Sorry for being a forum necro, but I accidentally ran across this post while Google-ing and I happened to know its answer. Figured why not answer it)
Just did a ton of testing after pulling my hair out and figured out that hostile creatures must follow some sort of different AI, because with the same set of triggers a player 2 zerg would stay burrowed while a player 15 zerg would pop out right afterwards (even with autocast disabled). Just thought I'd throw that out there for anyone else wondering why their player 15 controlled zerg won't stay burrowed. And please, correct me if I'm wrong.
Just set the Game difficulty to Hard or above. In the map editor you can set that in the Preferences -> Test Document -> Game Difficulty. I can't remember exactly which trigger or setting changes game difficulty, but you get the picture (You'll need this for when you publish your map).
(mods: Sorry for being a forum necro, but I accidentally ran across this post while Google-ing and I happened to know its answer. Figured why not answer it)
@Xenosteel: Go
Hey, I'm still interested, so :D