I made a behavior that when it is removed, its supposed to create a persistent effect that creates a search, and in that search it should apply buff. Basically it's a poison gas cloud.
When the unit dies, it's supposed to create the cloud, and apply a buff to any units in it.
I've managed to make a similar ability where the unit dies , he explodes and damages everyone around him. The only difference is that this skill uses a search. The exploding skill just made a persistent effect, then a damage effect that had it's own built in search.
The poison gas behavior i'm makeing doesn't apply the buff.
I made a behavior that when it is removed, its supposed to create a persistent effect that creates a search, and in that search it should apply buff. Basically it's a poison gas cloud.
When the unit dies, it's supposed to create the cloud, and apply a buff to any units in it.
I've managed to make a similar ability where the unit dies , he explodes and damages everyone around him. The only difference is that this skill uses a search. The exploding skill just made a persistent effect, then a damage effect that had it's own built in search.
The poison gas behavior i'm makeing doesn't apply the buff.
any ideas?
@HatTruck: Go
I am a retarded, I had the "appy effect" set to number of times to apply to "0"