Hello, dear mappers! I wonder if you could help a newbie out with some pointers.
In my attempts to re-envision a certain classic StarCraft scenario map I require a mechanic which lets me put wandering neutral units on a leash to a player unit. Meaning, initially the critters wander aimlessly around the map, but players have to catch them with a lasso of sorts, which allows them to drag the critters along. Now the following questions arise:
- How do I create a visible effect (like a rope/beam of sorts) that shackles the critter to the player unit?
- How do I make the critter come along? I could probably make the critter automatically FOLLOW the player unit, but that wouldn't look like it's being forcefully dragged along by a lasso. Something that makes the zergling follow the player at a distance?
I tried looking into the Infestor's Neural Parasite tentacle thing, but I doubt I can re-work that mechanic to look like a rope. Is there an easier way to create a beam between two units?
Regarding the second issue I found the behavior "Critter Wander Leash", but I'm not sure from which point that leash originates. It might not be exactly what I am looking for. I'm used to faking dummy spells via Triggers in WarCraft 3, but it seems you can pretty much create all sorts of spells in the Data editor in SC2... no idea!
Some help would be very appreciated. =) I don't have any particular issues with creating the terrain, but I'm absolutely confused by the gameplay aspect...
Basically, but I want it to keep at a certain distance from the caster. And I would like some kind of visual effect (a rope of beam or chain) to exist between the two, but I'm not sure how to pull it off!
I have nothing set in concrete for the caster yet, but I suppose a Marine could be casting it.
The leashed unit is supposed to be a Zergling. Do you need my map to work anything out?
Aww, thanks for the effort nonetheless. :)
I noticed that Nova's Domination skill is another good pre-fab for the intended beam effect, but I wish I knew how to change it to look like an actual rope...
Ok, i'm not a mapper and I do not know how to code, but I have an idea.
Why not just have the caster cast the spell that makes the critter follow the caster for eternity (or drag) and add a visual FX to it. This way the caster won't need to stay channeling.
HOWEVER, may'be you could change nova's domination beam, as it is essentially what you are going for, to where instead of MCing the unit, you just change it to where the target stops all animation, and is "dragged" at x distance for y amount of time based off of Z location.
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Hello, dear mappers! I wonder if you could help a newbie out with some pointers.
In my attempts to re-envision a certain classic StarCraft scenario map I require a mechanic which lets me put wandering neutral units on a leash to a player unit. Meaning, initially the critters wander aimlessly around the map, but players have to catch them with a lasso of sorts, which allows them to drag the critters along. Now the following questions arise:
- How do I create a visible effect (like a rope/beam of sorts) that shackles the critter to the player unit?
- How do I make the critter come along? I could probably make the critter automatically FOLLOW the player unit, but that wouldn't look like it's being forcefully dragged along by a lasso. Something that makes the zergling follow the player at a distance?
I tried looking into the Infestor's Neural Parasite tentacle thing, but I doubt I can re-work that mechanic to look like a rope. Is there an easier way to create a beam between two units?
Regarding the second issue I found the behavior "Critter Wander Leash", but I'm not sure from which point that leash originates. It might not be exactly what I am looking for. I'm used to faking dummy spells via Triggers in WarCraft 3, but it seems you can pretty much create all sorts of spells in the Data editor in SC2... no idea!
Some help would be very appreciated. =) I don't have any particular issues with creating the terrain, but I'm absolutely confused by the gameplay aspect...
What the map looks like so far:
Anyone? :x
@ividyon: Go
Are you trying to get a leashed(target) unit follow the caster unit?
@DarkFireDragoon: Go
Basically, but I want it to keep at a certain distance from the caster. And I would like some kind of visual effect (a rope of beam or chain) to exist between the two, but I'm not sure how to pull it off!
@ividyon: Go
I'm not familiar with Spells and stuff but i'll try to do my best, i'll post once i get it =P
Whats the caster unit and whats the leashed unit?
I have nothing set in concrete for the caster yet, but I suppose a Marine could be casting it. The leashed unit is supposed to be a Zergling. Do you need my map to work anything out?
At the moment im working on the spell with data only. (this would be easy with data+triggers)
Sorry but i can't seem to do this -.-
Aww, thanks for the effort nonetheless. :) I noticed that Nova's Domination skill is another good pre-fab for the intended beam effect, but I wish I knew how to change it to look like an actual rope...
i can't get to have the caster unit be able to move while still casting the spell and the follow issue command
@ividyon: Go
Ok, i'm not a mapper and I do not know how to code, but I have an idea.
Why not just have the caster cast the spell that makes the critter follow the caster for eternity (or drag) and add a visual FX to it. This way the caster won't need to stay channeling.
HOWEVER, may'be you could change nova's domination beam, as it is essentially what you are going for, to where instead of MCing the unit, you just change it to where the target stops all animation, and is "dragged" at x distance for y amount of time based off of Z location.