I have made a skybox, which does not move because it is in a small area and it is a multiplayer map.
I was wondering if i could fix the farclip to not follow the players, but stay on the outside range of the skybox. Maybe there is a better way to do this instead of using farclip, but some other feature that helps with optimization and doesn't let players render past the skybox.
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I have made a skybox, which does not move because it is in a small area and it is a multiplayer map.
I was wondering if i could fix the farclip to not follow the players, but stay on the outside range of the skybox. Maybe there is a better way to do this instead of using farclip, but some other feature that helps with optimization and doesn't let players render past the skybox.