Is their any way to make a ground unit have the same "wavy" animation that an air unit has, just going up and down slightly while idle. I've been trying to figure out a way to make them show this, but I'm starting to think that its a hopeless en-devour and that the height variation is embedded into the Model of the unit, rather then a result of the game engine.
If there is any way to do this, even if it involves using a trigger to simply modify the units set height(Which I couldn't find either...); I would greatly appreciate the help.
The animation that makes the wavy is part of the model and you would need to know how to model to add it to another unit, or at least how to animate a model. Making a ground unit fly is easily achieved though, if thats what your wanting to do.
On the other hand, I have regained some minor hope. I realized that the Pheonix's ability, will make even ground units waver up and down. I'm currently picking apart the ability to try and figure out how.
Edit:
I'm at a loss, I can't seem to figure out how to do it. I've found the 2 behaviors that the ability triggers, and one of them modifies the height, but I can't seem to make another behavior that modifies it in the same way, nor can I figure out how to turn off the 'Make unit useless when under this effect'.
I'm still looking, but if anybody with a bit more skill playing with behaviors could step in, I would be quite happy.
Wow... I did it. It was actually quite easy, I was really overcomplicating things.
For a reference for myself if I forget, and helping anybody else who is interested.
Go into behaviors, make a new one, doesn't matter what you name it, I called mine Wave, just to be simple.
Next go into actors, find AntiGravRocker.
Go down to Events +.
Make a new event.
Set:
msg Type: Behavior
Source Name: Wave(Or w\e you named your behavior)
Sub Name: (None)
Go into the actions, set
Msg Type: Create
And the rest should be set. The last thing you need to do, is go to your unit.
Go to Behaviors +.
Add Wave(Or w\e you named your behavior)
Now you have a wavering unit.
The amount is pretty extreme, so you may want to lower how much or how fast it goes, but I'll let you guys figure that out, since I had to figure this much out. :3
Is their any way to make a ground unit have the same "wavy" animation that an air unit has, just going up and down slightly while idle. I've been trying to figure out a way to make them show this, but I'm starting to think that its a hopeless en-devour and that the height variation is embedded into the Model of the unit, rather then a result of the game engine.
If there is any way to do this, even if it involves using a trigger to simply modify the units set height(Which I couldn't find either...); I would greatly appreciate the help.
The animation that makes the wavy is part of the model and you would need to know how to model to add it to another unit, or at least how to animate a model. Making a ground unit fly is easily achieved though, if thats what your wanting to do.
No, thats simple.
On the other hand, I have regained some minor hope. I realized that the Pheonix's ability, will make even ground units waver up and down. I'm currently picking apart the ability to try and figure out how.
Edit: I'm at a loss, I can't seem to figure out how to do it. I've found the 2 behaviors that the ability triggers, and one of them modifies the height, but I can't seem to make another behavior that modifies it in the same way, nor can I figure out how to turn off the 'Make unit useless when under this effect'.
I'm still looking, but if anybody with a bit more skill playing with behaviors could step in, I would be quite happy.
Wow... I did it. It was actually quite easy, I was really overcomplicating things.
For a reference for myself if I forget, and helping anybody else who is interested.
Now you have a wavering unit. The amount is pretty extreme, so you may want to lower how much or how fast it goes, but I'll let you guys figure that out, since I had to figure this much out. :3