How do you make "AI Advanced - Enable Optimizing Gas Harvesters for player 2" work?
When the computer has just one base, it always makes sure that it has 3 workers mining gas, but when you expand and build another "town" the computer stops regulating gas. At first I thought it was a matter of how many workers we're created, but that's not the case. I had the computer produce 60 scv's and it stopped caring about gas.
I've tried to manually issue order to the scv's telling them to gather the geyser as well as the refinery after it's built. They won't comply.
Also, I have added:
AI Advanced - Create a new town for player 2 at point (Center of Build Expansion).
AI Advanced - Start a new harvest job at town 0 for player 2.
AI Advanced - Town set stock for player 2 using town hall type Command Center and refinery type Refinery.
AI Advanced - Enables restocking which has the AI try to make the objects specified by AISetStock for player 2.
None of these work or change anything about harvesting gas. Can someone please help me with this?
AS is, it's pointless to continue with the AI script I'm making if the workers don't harvest gas.
Also, I still don't know how the "AI Advanced - Enable Optimizing Gas Harvesters for player 2" actually works.
Honestly, I can't get any of these to work:
AI Advanced - Enable Defending with Peons for player 2
AI Advanced - Enable Advancing Front Line of Waves for player 2
AI Advanced - Enable Fleeing from Attackers when Low Health for player 2
AI Advanced - Enable Optimizing Gas Harvesters for player 2
AI Advanced - Enable Repairing Damaged Buildings Early in a Game for player 2
AI Advanced - Enable Repairing Damaged Buildings Later in a Game for player 2
AI Advanced - Enable Usege of Melee Game Target Priorities for player 2
"AI Advanced - Enable Defending with Peons for player 2" is the only one that I've got to work. The rest.... They don't work
Update:
From what I can tell, "AI Advanced - Enable Optimizing Gas Harvesters for player 2" makes the computer be retarded about getting gas. Like trying to send 4+ guys on the geyser. I even watched it send 8.... Suggest to not use this and issue orders threw a trigger system.
How do you make "AI Advanced - Enable Optimizing Gas Harvesters for player 2" work?
When the computer has just one base, it always makes sure that it has 3 workers mining gas, but when you expand and build another "town" the computer stops regulating gas. At first I thought it was a matter of how many workers we're created, but that's not the case. I had the computer produce 60 scv's and it stopped caring about gas.
I've tried to manually issue order to the scv's telling them to gather the geyser as well as the refinery after it's built. They won't comply.
Also, I have added:
None of these work or change anything about harvesting gas. Can someone please help me with this? AS is, it's pointless to continue with the AI script I'm making if the workers don't harvest gas.
For a working solution, refer to:
Click Me
Also, I still don't know how the "AI Advanced - Enable Optimizing Gas Harvesters for player 2" actually works.
Honestly, I can't get any of these to work:
"AI Advanced - Enable Defending with Peons for player 2" is the only one that I've got to work. The rest.... They don't work
Update:
From what I can tell, "AI Advanced - Enable Optimizing Gas Harvesters for player 2" makes the computer be retarded about getting gas. Like trying to send 4+ guys on the geyser. I even watched it send 8.... Suggest to not use this and issue orders threw a trigger system.