I want tot reduces the amount of light around my characters without reducing the sight radius. The map is very dark and will be lit with flood lights. I need to do this for user and allied computer units.
Not getting any help on this so I'm updating my question.
I need the unit to generate no light or a small amount of light around it without changing that units ability to see normally. I want the flood lights to create illuminate the map. This would including the floodlights that move back and fourth, so that the area revealed would change depending on which way the light is pointing. I also can't seem to find a way for the flood light to actually produce light in the game ( although I could be wrong based upon the amount of light my unit is still throwing out.)
Just set the range larger than the sight radius. That should work for any weapons/skills you might be using and that's the only thing I can think of that might help.
Yeah I think I might have to set the sight radius very low and then put allied units by the floodlights. That probably means that I can only use static floodlights I'd like to use the ones that swing back and forth but that will mean I need to make triggers for each and have them move at the same speed as the lights, which may be impossible.
Edit
I actually used tirggers and made revealers at the lights.
But when I attacked the zergling from afar it ran away rather than attacking. I think it need to increase its sight radius so that it will attack.
I want tot reduces the amount of light around my characters without reducing the sight radius. The map is very dark and will be lit with flood lights. I need to do this for user and allied computer units.
Not getting any help on this so I'm updating my question.
I need the unit to generate no light or a small amount of light around it without changing that units ability to see normally. I want the flood lights to create illuminate the map. This would including the floodlights that move back and fourth, so that the area revealed would change depending on which way the light is pointing. I also can't seem to find a way for the flood light to actually produce light in the game ( although I could be wrong based upon the amount of light my unit is still throwing out.)
bump
Bump with an updated question, please help.
Just set the range larger than the sight radius. That should work for any weapons/skills you might be using and that's the only thing I can think of that might help.
Yeah I think I might have to set the sight radius very low and then put allied units by the floodlights. That probably means that I can only use static floodlights I'd like to use the ones that swing back and forth but that will mean I need to make triggers for each and have them move at the same speed as the lights, which may be impossible.
Edit
I actually used tirggers and made revealers at the lights. But when I attacked the zergling from afar it ran away rather than attacking. I think it need to increase its sight radius so that it will attack.