Hey guys, relatively new to the editing tool, so rather than create numerous threads when I got stuck, I'm just going to keep bumping this and posting the solutions to the first post for others to see. Cool?
-The Colossi have a mover attribute which allows it to scale normal sized cliffs. How would I attach this to another unit? (Thor) I have duplicated it with the appropriate name, but I don't know how to attach it to the Thor's Mover section. More generally: How do you attach an existing/made asset/piece to a unit? (ie. another laser battery to a Battle Cruiser, a flame thrower to a Marine, Acid Saliva to an Ultralisk) I can create them but I can't add them. Solution: Post 3
-Change location for drop off points and amount SCVs and Drones carry (minerals). Solution: Post 5-8
-How do you change building interaction/collision with units/otherbuildings?
Welcome to sc2mapster! Feel free to pm me with any questions you have. As for this thread.... I would recommend against it. Its better if you post your questions separately as they come up so people can find them easier when they search for stuff. As for your question.. I don't know :( actors rare my weakest area...sorry lol
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
For your first question under units there is a field Movement - Mover just scroll through it till you find the mover of the collossus, no duping needed.
With your second question I am not sure what you mean. Are you refering to adding additional weapons or are you talking about adding attachment models to the unit or are you asking to increase the number of eg battlecruiser guns on the model? Under units there is a field called Combat - Weapons - Weapon, this allows you to add extra weapons but to get them to animate right requires you to make a new action actor. For attachments I advise you read:
Try the Behavior - Resource Drop Off under the unit for what can be dropped off. The amount gathered can be adjusted under both the Resource type behavior for the resource and under the Harvest type ability used to gather.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Both options are enabled. I still see a "Resource drop off", but it only shows 4 check boxes all unchecked by default: "Custom Resource, Minerals, Terrazine and Vespane."
Edit: Now I get it. You don't change that on the Drone, you change it on the object the drone drops things off for. DrSuperEvil said "what" instead of "where". Thanks.
Also, how do you get teams working? I've messed around with this and searched for an answer but I can't get it to work. I'd like to have 3 teams of 3, if that makes a difference.
Hey guys, relatively new to the editing tool, so rather than create numerous threads when I got stuck, I'm just going to keep bumping this and posting the solutions to the first post for others to see. Cool?
-The Colossi have a mover attribute which allows it to scale normal sized cliffs. How would I attach this to another unit? (Thor) I have duplicated it with the appropriate name, but I don't know how to attach it to the Thor's Mover section. More generally: How do you attach an existing/made asset/piece to a unit? (ie. another laser battery to a Battle Cruiser, a flame thrower to a Marine, Acid Saliva to an Ultralisk) I can create them but I can't add them.
Solution: Post 3
-Change location for drop off points and amount SCVs and Drones carry (minerals).
Solution: Post 5-8
-How do you change building interaction/collision with units/otherbuildings?
@Flopjack:
Welcome to sc2mapster! Feel free to pm me with any questions you have. As for this thread.... I would recommend against it. Its better if you post your questions separately as they come up so people can find them easier when they search for stuff. As for your question.. I don't know :( actors rare my weakest area...sorry lol
For your first question under units there is a field Movement - Mover just scroll through it till you find the mover of the collossus, no duping needed.
With your second question I am not sure what you mean. Are you refering to adding additional weapons or are you talking about adding attachment models to the unit or are you asking to increase the number of eg battlecruiser guns on the model? Under units there is a field called Combat - Weapons - Weapon, this allows you to add extra weapons but to get them to animate right requires you to make a new action actor. For attachments I advise you read:
http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/#posts
If you want to add more models onto the unit model, then you will need to use 3DMAX to alter the model itself or to make a turret model to attach.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Bump.
I'd like to change both the location for drop off points and amount SCVs and Drones carry (minerals). How would I go about doing this?
Try the Behavior - Resource Drop Off under the unit for what can be dropped off. The amount gathered can be adjusted under both the Resource type behavior for the resource and under the Harvest type ability used to gather.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry, but I don't understand. I'm looking in every unit, behavior and resource thing I can find but I can't see what you're saying, DrSuperEvil.
Make sure to enable the "Show advanced fields" and "Show non-default field values" view options.
Both options are enabled. I still see a "Resource drop off", but it only shows 4 check boxes all unchecked by default: "Custom Resource, Minerals, Terrazine and Vespane."
Edit: Now I get it. You don't change that on the Drone, you change it on the object the drone drops things off for. DrSuperEvil said "what" instead of "where". Thanks.
Is the radius of interaction (collision, targeting, returning resources) for buildings/minerals Movement - Radius?
Bump.
Also, how do you get teams working? I've messed around with this and searched for an answer but I can't get it to work. I'd like to have 3 teams of 3, if that makes a difference.
Bump. Do you really want me to create a thread per question? Is that going to get me more replies?