So, heres my whole problem. Most of my map is open space, but also there are buildings (made with cliffs) which units may enter. However, when an aerial unit does this, lots of problems occure. So, i need to somehow make aerials behave like grounds when entering in-building areas (this could be done as an ability, a trigger, anyhow...). What should be changed:
- Unit's Z position, but that's easy, so no questions;
- Unit's vision height (optional, but not nessesary);
- Unit's mover. That's the hardest part.
Hope u can understand what i've written here, cuz i've got no idea how some things are called in english editor locale.
The only way I know of to change a unit's mover on the fly is morphing it into another unit. If that is applicable for your map, thats probably the easiest solution. I assume you already tried or ruled out air pathing blockers?
So, heres my whole problem. Most of my map is open space, but also there are buildings (made with cliffs) which units may enter. However, when an aerial unit does this, lots of problems occure. So, i need to somehow make aerials behave like grounds when entering in-building areas (this could be done as an ability, a trigger, anyhow...). What should be changed:
- Unit's Z position, but that's easy, so no questions;
- Unit's vision height (optional, but not nessesary);
- Unit's mover. That's the hardest part.
Hope u can understand what i've written here, cuz i've got no idea how some things are called in english editor locale.
The only way I know of to change a unit's mover on the fly is morphing it into another unit. If that is applicable for your map, thats probably the easiest solution. I assume you already tried or ruled out air pathing blockers?
@Kueken531:
Pathing blockers aren't my type of thing this time cuz they can't be dynamically changed. Ok, i'll try morphs.