Can anyone tell me what this section of the data editor is meant to be used for? There are some interesting fields for "cameras" but I am unable to find any way to actually use the cameras created there. They seem to have no connection to the cameras creatable in the terrain editor and I haven't been able to find any triggers which use them.
Thanks for your reply, but the map you linked doesn't appear to alter or create new entries in the camera tab in the data editor or use them in any way. I'm not sure if I'm missing something in the map or perhaps you just misread my question. I'm familiar with the camera objects which you can preplace in the terrain editor and the triggers to use those cameras. I'm referring only to the data entries classified as "cameras" in the camera tab of the data editor, such as the preexisting "Floaty Camera" and "Space Platform (unnamed)".
Well you can edited the Default Camera in there, which will be the standard game view. Additionally when editing that you can set the stages for the scroll wheel zoom, with a number of different values (Rotaton, Distance, Angle, Etc).
Since the IRC channel was spammed to death on this i did some quick research earlier.
Cameras are associated with the current map, this is set trough the texture terrain set along with the other environmental attributes.
UI reads map#textureset#camera to get it's various camera control values. CameraInfoDefault returns the map#textureset#camera catalog entry as a camerainfo object.
Quite simple, doesn't take much poking around to figure it out.
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Can anyone tell me what this section of the data editor is meant to be used for? There are some interesting fields for "cameras" but I am unable to find any way to actually use the cameras created there. They seem to have no connection to the cameras creatable in the terrain editor and I haven't been able to find any triggers which use them.
Any insight on this would be appreciated.
Yes they do. At the top, is the Apply Camera Object. That is used with the camera in the Terrain Editor. Look at this map to see how they work.
http://www.sc2mapster.com/maps/campaign-lost-contact/
Thanks for your reply, but the map you linked doesn't appear to alter or create new entries in the camera tab in the data editor or use them in any way. I'm not sure if I'm missing something in the map or perhaps you just misread my question. I'm familiar with the camera objects which you can preplace in the terrain editor and the triggers to use those cameras. I'm referring only to the data entries classified as "cameras" in the camera tab of the data editor, such as the preexisting "Floaty Camera" and "Space Platform (unnamed)".
Can someone answer this? I have the same question and there hasn't been a satisfactory answer to this.
Well you can edited the Default Camera in there, which will be the standard game view. Additionally when editing that you can set the stages for the scroll wheel zoom, with a number of different values (Rotaton, Distance, Angle, Etc).
Beyond editing the Default Camera, I dunno. :|
Since the IRC channel was spammed to death on this i did some quick research earlier.
Cameras are associated with the current map, this is set trough the texture terrain set along with the other environmental attributes. UI reads map#textureset#camera to get it's various camera control values. CameraInfoDefault returns the map#textureset#camera catalog entry as a camerainfo object.
Quite simple, doesn't take much poking around to figure it out.