Hey guys, I just started with this editor and I seem to be getting the hang of it. I'm pretty much done with all the hard stuff, triggers, code etc. but I seem to be having trouble with the simplest of things. I'm trying to make a tower, which is capable of firing multiple projectiles at the same time (ie, not just fast firing). At first i thought "The mutalisk has multiple attacks" but after trying it, it became obvious that it isnt really "multiple", it's more of a bounce effect :)
This leaves me clueless, I still haven't figured out how to add effects, weapons, actors etc. to a new unit (which isn't a duplication or copy of a previous unit).
I read around and found a post mentioning the zealot psi blades, but with me being new, i have not idea how to add this entire weapon to my tower.
In the data editor, go to the tower you want to edit. Of the six "show" boxes at the top right, view the four right-most.
Go to the Combat tab, scroll down to Weapons. Click the green X to add a new weapon.
Doing this ahould add an additional weapon to your tower. You'll have to choose which weapon you would like to add. As far as custom weapons go, there are/should be tutorials on them in the tutorials forum.
There may be some other flags, but off top of my head:
Unit Tab in data editor, go to the Combat - Weapons field and double click. Add all the weapons you want to the unit here.
Now with the weapons added, go to the bottom left Object Explorer and scroll to the bottom to see your weapons you added. click one and it should change the right pane info to the weapon's stats. Edit the Weapon Options and ensure "Only Fire At Attacking Target" is turned off, and probably "Only Fire While Attacking" too but I'm not sure what effect you're after to decide that one.
I think that's it, there may be some turret-related settings you want to do, if that's the case look for a unit who does the visual you're trying to achieve.
I didn't even realize there was a weapons tab :D. But i'm not really getting the desired effect. Right now the multiple attacks act more as a multiplier of my damage. Meaning: The tower is shooting once over period with 3 attacks. where i was looking for a more smooth and random(is there a way to make attacks random?) damage output.
At least im closer to my goal.
thanks again :D
(I'm trying what Xackery wrote) thanks to you too.
It looks great now, apart from the turret focusing on 1 target only, making the multiple shots rather useless. Maybe there's a way to make reach weapon fire at units which aren't being attacked?
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Hey guys, I just started with this editor and I seem to be getting the hang of it. I'm pretty much done with all the hard stuff, triggers, code etc. but I seem to be having trouble with the simplest of things. I'm trying to make a tower, which is capable of firing multiple projectiles at the same time (ie, not just fast firing). At first i thought "The mutalisk has multiple attacks" but after trying it, it became obvious that it isnt really "multiple", it's more of a bounce effect :) This leaves me clueless, I still haven't figured out how to add effects, weapons, actors etc. to a new unit (which isn't a duplication or copy of a previous unit). I read around and found a post mentioning the zealot psi blades, but with me being new, i have not idea how to add this entire weapon to my tower.
Can any of you help me out?
I haven't yet tried, but perhaps this would work:
In the data editor, go to the tower you want to edit. Of the six "show" boxes at the top right, view the four right-most.
Go to the Combat tab, scroll down to Weapons. Click the green X to add a new weapon.
Doing this ahould add an additional weapon to your tower. You'll have to choose which weapon you would like to add. As far as custom weapons go, there are/should be tutorials on them in the tutorials forum.
There may be some other flags, but off top of my head:
Unit Tab in data editor, go to the Combat - Weapons field and double click. Add all the weapons you want to the unit here.
Now with the weapons added, go to the bottom left Object Explorer and scroll to the bottom to see your weapons you added. click one and it should change the right pane info to the weapon's stats. Edit the Weapon Options and ensure "Only Fire At Attacking Target" is turned off, and probably "Only Fire While Attacking" too but I'm not sure what effect you're after to decide that one.
I think that's it, there may be some turret-related settings you want to do, if that's the case look for a unit who does the visual you're trying to achieve.
@Vases: Go
Hey mate, thx for the answer.
I didn't even realize there was a weapons tab :D. But i'm not really getting the desired effect. Right now the multiple attacks act more as a multiplier of my damage. Meaning: The tower is shooting once over period with 3 attacks. where i was looking for a more smooth and random(is there a way to make attacks random?) damage output.
At least im closer to my goal.
thanks again :D
(I'm trying what Xackery wrote) thanks to you too.
@piepgras: Go
It looks great now, apart from the turret focusing on 1 target only, making the multiple shots rather useless. Maybe there's a way to make reach weapon fire at units which aren't being attacked?