As an alternative to another one of my topics, I would like to make it so that units inside will do 1.75 times their normal damage agaist Light and Mechanical unit types (when units are unloaded they will do normal damage). Looking at the range boost on the bunker already in the game, I couldn't find anything which would let me do that. If anyone knows, please assist me.
Sorry, didnt see this post first time through. Im pretty sure if you use a trigger setup, you can swap their weapons with a premade Bunker weapon when they enter the building, and then change them back afterward. Not sure if you have moved past this, but here it is.
Untitled Trigger 001
Events
Unit - Any Unit Loads cargo
Local Variables
Conditions
Actions
Unit - Remove Marine - C-14 Gauss Rifle from (Triggering Cargo unit)
Unit - Add Marine - C-14 Gauss Rifle Copy to (Triggering Cargo unit) using turret No Game Link
To reset them, just reverse the trigger. Hope this helped
As an alternative to another one of my topics, I would like to make it so that units inside will do 1.75 times their normal damage agaist Light and Mechanical unit types (when units are unloaded they will do normal damage). Looking at the range boost on the bunker already in the game, I couldn't find anything which would let me do that. If anyone knows, please assist me.
@DrakenStark: Go
I ended up creating a new marine unit, weapon, and effect. Editing fields accordingly.
@DrakenStark: Go
Sorry, didnt see this post first time through. Im pretty sure if you use a trigger setup, you can swap their weapons with a premade Bunker weapon when they enter the building, and then change them back afterward. Not sure if you have moved past this, but here it is.
Untitled Trigger 001
Events
Unit - Any Unit Loads cargo
Local Variables
Conditions
Actions
Unit - Remove Marine - C-14 Gauss Rifle from (Triggering Cargo unit)
Unit - Add Marine - C-14 Gauss Rifle Copy to (Triggering Cargo unit) using turret No Game Link
To reset them, just reverse the trigger. Hope this helped