You must have broken it by changing something. I can't really help without seeing a copy of the map.
But I did test it out today by giving the Raven snipe and massive energy regen and setting him loose on some zerglings. I would throw out a Seeker missile or two at a zergling and then snipe it, and the missiles would still travel to where it died and blow up (and they still did damage too)
Normally, the missile times out after 15 seconds anyway, and it's not doing that either in your video.
I just tried it again and used triggers to kill the zerglings (i made a trigger that kills zerglings when I select them). So I fired the seeker missile, clicked the zergling to kill it, and the missile still went to the target and blew up and did damage.
Does the missile work properly if the target isn't killed?
Did you make a new unit for your projectile, or did you just change the actor?
i am using the original skill, i just changed the damage to 50 thats all i did... maybe i have to reset it and try it again... trying that now
And dropped the requirements for it and increased the range to 30
edit: no it is still not exploding
Parameters
target = No Unit <Unit>
Local Variables
unit 2 = Arenacardmaster 2[player] <Unit>
Unit - Order unit 2 to (Cardmaster Spell - Raven - Seeker Missile target) (Replace Existing Orders)
Well it looks like it's using a different model, so you must have changed the actor or made a new missile unit. If this is the case, there could be two problems.
It's possible that the missile is timing out before it reaches the target (regardless of whether it's dead or alive). But why is the missile graphic still there then? That could just be a case of the actor not being set up properly.
As i said, when the target of this missile is dead it does not explode it stucks in the ground and nothing happens at all.
@BeLugh: Go
Not sure I understand the problem. The seeker Missile still blows up if the target is dead. I just tested it.
@MasterDinadan:
in my map it doesnt:
but i didnt change it except the damage it deals
@BeLugh: Go
You must have broken it by changing something. I can't really help without seeing a copy of the map.
But I did test it out today by giving the Raven snipe and massive energy regen and setting him loose on some zerglings. I would throw out a Seeker missile or two at a zergling and then snipe it, and the missiles would still travel to where it died and blow up (and they still did damage too)
Normally, the missile times out after 15 seconds anyway, and it's not doing that either in your video.
@MasterDinadan:
maybe it is because the units get killed by trigger unit – kill unit
@BeLugh: Go
I just tried it again and used triggers to kill the zerglings (i made a trigger that kills zerglings when I select them). So I fired the seeker missile, clicked the zergling to kill it, and the missile still went to the target and blew up and did damage.
Does the missile work properly if the target isn't killed?
Did you make a new unit for your projectile, or did you just change the actor?
Did you add any validators to the Damage effect?
I'm just shooting in the dark here.
@MasterDinadan:
i am using the original skill, i just changed the damage to 50 thats all i did... maybe i have to reset it and try it again... trying that now
And dropped the requirements for it and increased the range to 30
edit: no it is still not exploding
Parameters
target = No Unit <Unit>
Local Variables
unit 2 = Arenacardmaster 2[player] <Unit>
Unit - Order unit 2 to (Cardmaster Spell - Raven - Seeker Missile target) (Replace Existing Orders)
@BeLugh: Go
Well it looks like it's using a different model, so you must have changed the actor or made a new missile unit. If this is the case, there could be two problems. It's possible that the missile is timing out before it reaches the target (regardless of whether it's dead or alive). But why is the missile graphic still there then? That could just be a case of the actor not being set up properly.
Ah right i changed the model to turret missile
I have changed the mover to missileturret like the model is and lowered the speed, it always expldoes now, thanks!