Okay so I just started using the map editor and I watched some tutorials but I still have some questions. If you know the answer to any of the following please let me know.
1.The map I created has only one team with 2 players how do I assign the players to a team so they share vision?
2.How do I make it so if you spawn (not build) a hatchery it starts with larva?
3.How can I make it so if I hold a specific key all buildings build faster?
4.I get this error when I try to publish the map any suggestions? VALIDATION_WORKING_SET_INSTANCE_FAIL
Im pretty sure you can do the teams using the "player properties" under "map", if that wont work try "game variants", create a variant, give it a name, set it to default, click the attributes tab, and set up the teams there (that place is very self-explanatory)
if with number 2 you mean you spawn a hatchery with a trigger, just make the trigger create 3 larva as well. Don't know how to link the larva to the hatchery though :/ Maybe it does that by itself? If not, just maybe try to duplicate the Queens spawn larva effect/behavior and set it's duration to 0.1 and then make a trigger apply it to the hatchery after it's spawned.
Number 3... if you mean that building that are under construction finish faster, i can't help. If you mean that they make units/researches faster, just make a trigger like this:
Event -
(player) presses button (button you want.) (down) (therell be something like "shift, alt, control excluded", just leave that)
Actions -
Pick all units in unit group (units owned by player (triggering player) in region (entire map) matching condition (Required: structure)) and do:
Actions -
Add 1 behavior (whatever chrono boost is called or a duplicate you might use)
Make the same trigger again, except this time change "down" in the event to "up", and instead of adding the behavior remove it.
Then go to the data editor, find the chrono boost behavior (or if you actually plan on keeping the nexus and chrono boost, duplicate this and change the triggers to it's duplicate) and change it's duration to -1. If you use the original chrono boost behavior, you'll hear the sound and the special effect will appear above every building, but if you use a duplicate, that wont happen (unless you duplicated actors as well)
I never checked chrono boost in the editor, so i dont know what field affects the production speed increase, but im sure you'll find it if you need stuff to be even faster.
for number 4... I had some errors as well, then i deleted all game variants and remade them and it worked. Might not be the same error though :(
Hope this helped and i was clear enough :)
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Okay so I just started using the map editor and I watched some tutorials but I still have some questions. If you know the answer to any of the following please let me know.
1.The map I created has only one team with 2 players how do I assign the players to a team so they share vision?
2.How do I make it so if you spawn (not build) a hatchery it starts with larva?
3.How can I make it so if I hold a specific key all buildings build faster?
4.I get this error when I try to publish the map any suggestions? VALIDATION_WORKING_SET_INSTANCE_FAIL
Thanks for any help given!
@SingleTap: Go
Someone please help.
Im pretty sure you can do the teams using the "player properties" under "map", if that wont work try "game variants", create a variant, give it a name, set it to default, click the attributes tab, and set up the teams there (that place is very self-explanatory)
if with number 2 you mean you spawn a hatchery with a trigger, just make the trigger create 3 larva as well. Don't know how to link the larva to the hatchery though :/ Maybe it does that by itself? If not, just maybe try to duplicate the Queens spawn larva effect/behavior and set it's duration to 0.1 and then make a trigger apply it to the hatchery after it's spawned.
Number 3... if you mean that building that are under construction finish faster, i can't help. If you mean that they make units/researches faster, just make a trigger like this:
Event -
(player) presses button (button you want.) (down) (therell be something like "shift, alt, control excluded", just leave that)
Actions -
Pick all units in unit group (units owned by player (triggering player) in region (entire map) matching condition (Required: structure)) and do:
Actions -
Add 1 behavior (whatever chrono boost is called or a duplicate you might use)
Make the same trigger again, except this time change "down" in the event to "up", and instead of adding the behavior remove it.
Then go to the data editor, find the chrono boost behavior (or if you actually plan on keeping the nexus and chrono boost, duplicate this and change the triggers to it's duplicate) and change it's duration to -1. If you use the original chrono boost behavior, you'll hear the sound and the special effect will appear above every building, but if you use a duplicate, that wont happen (unless you duplicated actors as well)
I never checked chrono boost in the editor, so i dont know what field affects the production speed increase, but im sure you'll find it if you need stuff to be even faster.
for number 4... I had some errors as well, then i deleted all game variants and remade them and it worked. Might not be the same error though :(
Hope this helped and i was clear enough :)