Yes you can delete stuff you do not want in the data editor if it is already placed just press the delete button. For linking actors to effects and unitsyou need to look under the Events+ fields and see what is creating and destroying the actor.
As for creating a black hole that footage is from the sc2 beta. Basicly the black hole was nerfed to the morthership vortex ability. Seems to use an apply force effect combined with a slow timescale probably by a buff with a kill flag damage effect based on a timer and proximity.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks for de reply but the problem not is generate damage, the problem is delete de unit with no load death animation. You can show a effect, command or behaviour for this objetive?
The basic difference (if I remember correctly) Is that it kill(remove death effect) units about 4 seconds after they get sucked in, and the spell ends if there are no units in it.
Simple suggestions, can be easily done (exsept idk how to change tint)
maybe you can slow down the effect of units getting sucked in? Because according to real black holes and the beta it is very slow,
and can you change the tint of the black hole model to 25 25 25
or 10 10 10
and this is by far the easiest of them all,
may you make this in to a mod so I can add it to my map? Simply it can be done
I tested it and some units die as soon as the spell is cast, and they show their death animations. I noticed it happened with wraiths. To remove the animation set the death type of the damage effect to 'Remove'.
I agree with SnyderGuy, units are sucked into it too fast.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, I want to create the black hole that appears in this video.
Sorry for not being more specific, the problem is that my English is very bad. AT THIS MOMENT I AM USING GOOGLE TRANSLATOR!
I also want to know how to duplicate a successful unit, because when I do I sometimes lack the actors or models.
From already thank you very much
Exist the command "remove" to eliminate a unit or object desired to an effect or behaviour in the data editor?
Yes you can delete stuff you do not want in the data editor if it is already placed just press the delete button. For linking actors to effects and unitsyou need to look under the Events+ fields and see what is creating and destroying the actor.
As for creating a black hole that footage is from the sc2 beta. Basicly the black hole was nerfed to the morthership vortex ability. Seems to use an apply force effect combined with a slow timescale probably by a buff with a kill flag damage effect based on a timer and proximity.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for de reply but the problem not is generate damage, the problem is delete de unit with no load death animation. You can show a effect, command or behaviour for this objetive?
I did this a while ago.
Really very thank you, THANKS THANKS THANKS!!!! FOR BUCLE TIMES!!
I look the modified vortex, and not understand more but works!! is cool1! thanks for the time spend with me and my horrible english.
The basic difference (if I remember correctly) Is that it kill(remove death effect) units about 4 seconds after they get sucked in, and the spell ends if there are no units in it.
Simple suggestions, can be easily done (exsept idk how to change tint) maybe you can slow down the effect of units getting sucked in? Because according to real black holes and the beta it is very slow, and can you change the tint of the black hole model to 25 25 25 or 10 10 10 and this is by far the easiest of them all, may you make this in to a mod so I can add it to my map? Simply it can be done
I tested it and some units die as soon as the spell is cast, and they show their death animations. I noticed it happened with wraiths. To remove the animation set the death type of the damage effect to 'Remove'.
I agree with SnyderGuy, units are sucked into it too fast.