Pretty simple. Just create a variable of type Integer for each player, and set a players variable to itself -1 every time the player leak. You can then display the value of the Integer in a leaderboard.
For the other question. Lots of ways, one is to assign the recently spawned unit to a unitgroup and issue an order targeting a point with the group.
Pretty simple. Just create a variable of type Integer for each player, and set a players variable to itself -1 every time the player leak. You can then display the value of the Integer in a leaderboard.
For the other question. Lots of ways, one is to assign the recently spawned unit to a unitgroup and issue an order targeting a point with the group.
You kind have to be specific there buddy. It has to be a global variable, and preferably an array of integers. Happy first post :D
Yeah just create units and use action called issue an order [targeting a point]
Use "Lasted created unit group" it will work even it's one unit.
How would I go about making a live system as in a TD? i'm making a marine d 10-way and this is the main thing im working on
also why trigger would i use to have units spawned move to the end?
Pretty simple. Just create a variable of type Integer for each player, and set a players variable to itself -1 every time the player leak. You can then display the value of the Integer in a leaderboard.
For the other question. Lots of ways, one is to assign the recently spawned unit to a unitgroup and issue an order targeting a point with the group.
You kind have to be specific there buddy. It has to be a global variable, and preferably an array of integers. Happy first post :D
Yeah just create units and use action called issue an order [targeting a point]
Use "Lasted created unit group" it will work even it's one unit.