Basically as the title says, there is a "Kill Unit" trigger , but it always uses the normal death animation, I'd like to be able to use the killed by fire or acid ones.
Add a Behavior to the unit. Set up the Behavior in the Data Editor so that it immediately does a Damage effect on the unit, causing it to die. Damage effects can specify what type of Death plays.
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Basically as the title says, there is a "Kill Unit" trigger , but it always uses the normal death animation, I'd like to be able to use the killed by fire or acid ones.
Add a Behavior to the unit. Set up the Behavior in the Data Editor so that it immediately does a Damage effect on the unit, causing it to die. Damage effects can specify what type of Death plays.