I need to convert four or five Critters into functional units. I've figured out how to get Ursadaks able to attack, but, they don't have an animation. Trying to give them the Roach attack model, but, that's failing horribly.
I can't figure out how to set custom values for how much they can hit for, how much health they're able to have.
It was real simple in WC3, it should be here. But, oh well. I have to do this with several units, from Marines to Hydralisks.
Also: Anyone know how to make it so that any and all units you create are called down by Drop Pods? I know it'd have to be something I put in for each unit, I'm willing to do so. Just dunno what it is or how.
The damage is set in the effects of the weapon.
Select unit - in the tree view below unit list, go to the effects subtree, click the effect that ends in (Damage). Then when it's loaded click Combat tab. There, it's the value at the top, Amount.
For health, select a unit and click it's Stats tab, there you have Life Maximum and Life Starting Amount. Should probably set those to the same value unless you want units to be injured when created...
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My task is simple:
I need to convert four or five Critters into functional units. I've figured out how to get Ursadaks able to attack, but, they don't have an animation. Trying to give them the Roach attack model, but, that's failing horribly.
I can't figure out how to set custom values for how much they can hit for, how much health they're able to have.
It was real simple in WC3, it should be here. But, oh well. I have to do this with several units, from Marines to Hydralisks.
Also: Anyone know how to make it so that any and all units you create are called down by Drop Pods? I know it'd have to be something I put in for each unit, I'm willing to do so. Just dunno what it is or how.
The damage is set in the effects of the weapon. Select unit - in the tree view below unit list, go to the effects subtree, click the effect that ends in (Damage). Then when it's loaded click Combat tab. There, it's the value at the top, Amount.
For health, select a unit and click it's Stats tab, there you have Life Maximum and Life Starting Amount. Should probably set those to the same value unless you want units to be injured when created...