Ok so I've learned how to make a map that contains heros that can level up. I've learned how to get most abilities to be able to level up as you choose them using points gained each level. My question now is how can I make one learnable ability that each level increases the heros armor by 1? or even anything that changes a units stats for that matter. So far the closest I've come to it is using stim pack and leaving the buff duration to 0 so it doesn't fade and removing the attack speed/move speed multiplier and just adjusting the armor bonus, but the problem is you have to cast it to take affect.. which isn't quite what im wanting. So pretty much I'm wanting a learnable ability that when learned will just up the armor of the unit by 1 and show it as a passive ability if possible. Anyway any help in this area would be greatly appreciated.
Add behavior buff with a validator checking level of the learning ability to the hero.
EDIT: For showing as passive ability, make a command button with requirement.
When creating requirement there should be a Use and Show section.
Show is when you want to "show" that button. Use is the actual requirement to use that specific button and ability.
Ok so I've learned how to make a map that contains heros that can level up. I've learned how to get most abilities to be able to level up as you choose them using points gained each level. My question now is how can I make one learnable ability that each level increases the heros armor by 1? or even anything that changes a units stats for that matter. So far the closest I've come to it is using stim pack and leaving the buff duration to 0 so it doesn't fade and removing the attack speed/move speed multiplier and just adjusting the armor bonus, but the problem is you have to cast it to take affect.. which isn't quite what im wanting. So pretty much I'm wanting a learnable ability that when learned will just up the armor of the unit by 1 and show it as a passive ability if possible. Anyway any help in this area would be greatly appreciated.
Add behavior buff with a validator checking level of the learning ability to the hero.
EDIT: For showing as passive ability, make a command button with requirement.
When creating requirement there should be a Use and Show section.
Show is when you want to "show" that button. Use is the actual requirement to use that specific button and ability.
@zifoon: Go
will try it out, thnx zifoon