I have already got the bare bones of the terrain down as well as the minerals. To get them to ignore the standard mineral distance you have to modify the pathing footprint in the data editor. Change it to footprint 2x2 placement only and the minerals will be able to stack on top of buildings, AFAIK. (It works for CC/Nexus/Hatch, you have to place them in the right spot though)
All that needs to be done to finish the basic map is find a way to stack minerals & gas. One mineral field is by far not enough. I need to stack 50 of them and so far I can't think or find of a way. On a side note, the terrain is tricky, but you get used to it being 3D. Harder to work with, imo.
And yes... I do intend to use the high yield ones. It'll be SC2 on crack, literally.
Yeah or you could just hold shift which lets you ignore everything and stack.
What would I do about the Vespene Geysers misplacing the starting cc/hatch/nexus. The minerals spawn right beside the main building, but adding gas geysers beside the main building makes it move. I've tried all I can think of again. lmao... more enlightenment needed.
I made a quick mockup and this is what I got in-game. I mean I haven't set anything like starting points which is probably what you're doing
Ok yeah after more testing I see what you're talking about, I've been trying some stuff but I haven't found a way yet. To be fair I never actually messed around with any of blizzards editors so =/
Ok yeah after more testing I see what you're talking about, I've been trying some stuff but I haven't found a way yet. To be fair I never actually messed around with any of blizzards editors so =/
I actually found a way around that. You need to take all the collision flags off the geysers and nexus/cc/hatch. Also works with minerals. However, the problem now is that you cannot stack geysers. Or you can, but once you go to build on it in-game (once the refinery finishes) it deletes the geyser that is stacked beside it. I thought it was the radius so I changed that, ended up changing the collision on the refinery, extractor and assimulator... still no luck. Currently I have 6 per a base, three on each side of your main building, all spaced apart by one square each. 2 spaces to get to the geyser from the building. And the other problem is that without the collision flags on you can build on the starting building as long as you can get your scv/probe/drone to that spot (so you cant build in the middle of the CC, for example, only on the edges) The map right now fully works, I just need to tweak a few small things and it's pretty much just like the old fastest maps.
I find it kind of retarded how there isn't just a disable mineral distance button in the data editor or something to that effect - would make this a hell of a lot easier to do... Help needed x.x
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have already got the bare bones of the terrain down as well as the minerals. To get them to ignore the standard mineral distance you have to modify the pathing footprint in the data editor. Change it to footprint 2x2 placement only and the minerals will be able to stack on top of buildings, AFAIK. (It works for CC/Nexus/Hatch, you have to place them in the right spot though)
All that needs to be done to finish the basic map is find a way to stack minerals & gas. One mineral field is by far not enough. I need to stack 50 of them and so far I can't think or find of a way. On a side note, the terrain is tricky, but you get used to it being 3D. Harder to work with, imo.
And yes... I do intend to use the high yield ones. It'll be SC2 on crack, literally.
Yeah or you could just hold shift which lets you ignore everything and stack.
@Whitelegs: Go
lmfao. Thanks for that.
What would I do about the Vespene Geysers misplacing the starting cc/hatch/nexus. The minerals spawn right beside the main building, but adding gas geysers beside the main building makes it move. I've tried all I can think of again. lmao... more enlightenment needed.
I made a quick mockup and this is what I got in-game. I mean I haven't set anything like starting points which is probably what you're doing
Ok yeah after more testing I see what you're talking about, I've been trying some stuff but I haven't found a way yet. To be fair I never actually messed around with any of blizzards editors so =/
I actually found a way around that. You need to take all the collision flags off the geysers and nexus/cc/hatch. Also works with minerals. However, the problem now is that you cannot stack geysers. Or you can, but once you go to build on it in-game (once the refinery finishes) it deletes the geyser that is stacked beside it. I thought it was the radius so I changed that, ended up changing the collision on the refinery, extractor and assimulator... still no luck. Currently I have 6 per a base, three on each side of your main building, all spaced apart by one square each. 2 spaces to get to the geyser from the building. And the other problem is that without the collision flags on you can build on the starting building as long as you can get your scv/probe/drone to that spot (so you cant build in the middle of the CC, for example, only on the edges) The map right now fully works, I just need to tweak a few small things and it's pretty much just like the old fastest maps.
I find it kind of retarded how there isn't just a disable mineral distance button in the data editor or something to that effect - would make this a hell of a lot easier to do... Help needed x.x