So i was wondering how practice could be more efficient and what i came up with is the following.
Since the commands of what each player does is stored in the replay data wouldnt it be [b]possible to make a map in which the AI would copy[/b] exactly what the person in that replay did?
That would mean that you could practice to macro against it learn timings from the AI (maybe no fog of war version) etc.
Also you could maybe even filter out attack commands so that it would become a pure macro.
And what actually brought me to this idea is that you could maybe[b] add two production tabs one for what is building right now and one for what is going to be build during the next 15 seconds.[/b]
I'm note sure if all this is possible or not but i just wanted to give you Melee Mappers an Idea :)
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So i was wondering how practice could be more efficient and what i came up with is the following.
Since the commands of what each player does is stored in the replay data wouldnt it be [b]possible to make a map in which the AI would copy[/b] exactly what the person in that replay did? That would mean that you could practice to macro against it learn timings from the AI (maybe no fog of war version) etc. Also you could maybe even filter out attack commands so that it would become a pure macro.
And what actually brought me to this idea is that you could maybe[b] add two production tabs one for what is building right now and one for what is going to be build during the next 15 seconds.[/b]
I'm note sure if all this is possible or not but i just wanted to give you Melee Mappers an Idea :)