Hi all, I am making a terran campaign, just for the fun of it, and I have a few small questions that I could use some help on.
First, when playing with a unit that can deploy an attacking unit (ex. raven releases auto-turret, vulture releases mines), do you prefer having the parent unit deploy based on energy (like the Raven) with the created unit having a finite lifespan, or do you prefer having the parent unit deploy with a limited number of objects (like the vulture), but the objects are persistent until killed? The type of map this will be used on is the follow-the-path-to-move-the-story type of map.
Second, I have a created a unit whose parent is the medivac that has special abilities and the heal ability removed. When I double-click on medivacs the new unit is also selected. How do I change this?
Alright, here's a new one: I removed a spare computer AI from my map that I had temporarily used but which had become unused. When I test my map locally it works fine, but when I upload and play it on Battle.net all the player colors are messed up. Has anyone seen this before?
Hi all, I am making a terran campaign, just for the fun of it, and I have a few small questions that I could use some help on.
First, when playing with a unit that can deploy an attacking unit (ex. raven releases auto-turret, vulture releases mines), do you prefer having the parent unit deploy based on energy (like the Raven) with the created unit having a finite lifespan, or do you prefer having the parent unit deploy with a limited number of objects (like the vulture), but the objects are persistent until killed? The type of map this will be used on is the follow-the-path-to-move-the-story type of map.
Second, I have a created a unit whose parent is the medivac that has special abilities and the heal ability removed. When I double-click on medivacs the new unit is also selected. How do I change this?
Make sure the Unit - Select Alias field for your new unit isn't set to the same value as the medivac. That should solve the selection issue.
@Spoolofwhool: Go
Thanks, that fixed it.
Alright, here's a new one: I removed a spare computer AI from my map that I had temporarily used but which had become unused. When I test my map locally it works fine, but when I upload and play it on Battle.net all the player colors are messed up. Has anyone seen this before?