Hey guys, TheSC2Maniac here showing you my new started map: Heroes Of Koprulu. This will be a DotA style map with teams of 4 (does not include the AI). This threat is for hero suggestion, bugs and more. Currently I'm looking for a solution for 2 problems: 1.- How to set a trigger for increasing damage done by and ability by a percent of attribute points, e.g.: Yagdra Firebreath Level 1 deals 6 + [20% Intelligence] spell damage. How to do that "+ [20% Intelligence]"? (2.- How can I remove Yagdra's corpse when passing 10 seconds from his death (for aesthetic purposes)? I've tried looking on other thread but the only solution given was the "DeadAnimationMacro" and the "UnitDeathModel". I've tried removing both things from Yagdra but it's corpse still being there upon the 10 seconds have passed.) So guys, I'm looking forward your help and if anyone wants to join this project, is wellcome. EDIT: Second bug fixed.
Hey guys, TheSC2Maniac here showing you my new started map: Heroes Of Koprulu. This will be a DotA style map with teams of 4 (does not include the AI). This threat is for hero suggestion, bugs and more. Currently I'm looking for a solution for 2 problems:
1.- How to set a trigger for increasing damage done by and ability by a percent of attribute points, e.g.: Yagdra Firebreath Level 1 deals 6 + [20% Intelligence] spell damage. How to do that "+ [20% Intelligence]"?
(2.- How can I remove Yagdra's corpse when passing 10 seconds from his death (for aesthetic purposes)? I've tried looking on other thread but the only solution given was the "DeadAnimationMacro" and the "UnitDeathModel". I've tried removing both things from Yagdra but it's corpse still being there upon the 10 seconds have passed.)
So guys, I'm looking forward your help and if anyone wants to join this project, is wellcome.
EDIT: Second bug fixed.