I'm proud to bring to the community a remake of the old Warcraft III user made map. Mafarazzo Tower Defense is a game with unique towers, levels and strategies. Up to 7 cooperative players can experiment with many builds while optimizing their orders, structure locations and tower microing.
The game is easy to learn, but needs some figuring out to make the most of each structure. For example, the Cannon Tower has a great splash damage, but the slow projectile misses fast passing units. It requires the correct positioning of slow towers to clump as many units as possible maximizing area damage.
There are two kinds of slowing towers, which are Static Tower (area effect) and Poison Tower (single target). If a unit is hit by both, it will be in a "super slow" mode, useful for bosses. This effect can be fully explored if the player correctly microes for the best targets.
There are currently 8 main types of towers, more being added regulary. The objective is to make sure each new tower has a unique use and fulfills a different role. The game offers 20 levels, being regular, air units, mixed, bosses, and specials like a "survival timer". More levels also are being added with the feedback from players.
If you feel like trying it, just join a lobby or call me at Flight#700 on NA.
I'm proud to bring to the community a remake of the old Warcraft III user made map. Mafarazzo Tower Defense is a game with unique towers, levels and strategies. Up to 7 cooperative players can experiment with many builds while optimizing their orders, structure locations and tower microing.
The game is easy to learn, but needs some figuring out to make the most of each structure. For example, the Cannon Tower has a great splash damage, but the slow projectile misses fast passing units. It requires the correct positioning of slow towers to clump as many units as possible maximizing area damage.
There are two kinds of slowing towers, which are Static Tower (area effect) and Poison Tower (single target). If a unit is hit by both, it will be in a "super slow" mode, useful for bosses. This effect can be fully explored if the player correctly microes for the best targets.
There are currently 8 main types of towers, more being added regulary. The objective is to make sure each new tower has a unique use and fulfills a different role. The game offers 20 levels, being regular, air units, mixed, bosses, and specials like a "survival timer". More levels also are being added with the feedback from players.
If you feel like trying it, just join a lobby or call me at Flight#700 on NA.
All feedback is welcome!
Has someone seen the Creator of this map? This Map needs definately to be remastered. There are numerous bugs.
Obviously Epimolophant is no longer working on this map since he did it for 2 Months in 2013.
I want to add more Waves/Towers, change Balancing etc. If someone has the Source of this map:
Please send it to me.
yes i will be nice to do a remake of this map new textures and doodads too