"Need feedback on your project or help testing your map? Post here!"
Well, I need feedback. No, I don't mean the Templar ability.I put 16 hour into this... this.. Frankenstein's monster, and now I would like people to play it.
So for the sake of simplicity, I have attached the file directly on this thread. I edited the living hell out of this thread, because I was constantly changing stuff. So the features are below.
So if you can, go ahead and give it a try. I can't guarantee you will like it, but I can only hope. This is my first map/project that I really enjoyed working on, and the first project I actually got to work.
-This is compatible with AI and the SC2allin1 launcher.
So good luck, have fun, roast some Zerg, and may the Force be with you... always.
Planned in V2:
-Going to change the Ultralisk's size, so it doesn't get stuck on other units
-Planning on doing some more work with the Protoss
-Going to try and get the Battlecruiser's Defensive Matrix on there.
Just let me know what you think below :)
--CHANGES SO FAR--
-Terran
Predators, Science Vessels, Spectres, Reapers, Vikings, and the Medivacs healing ability removed.
Goliaths, Vultures, Wraiths, Firebats, and Medics added.
Ghosts no longer require energy to cloak, and are permanently cloaked unless detected by Detector units/structures.
EMP and Snipe removed.
Testing Defensive Matrix and Hurricane Missiles
-Zerg
Banelings, Roaches, and Infestors removed.
Corruptors have Fungal Growth instead of Corruption.
Brood Lords no longer fire Broodlings at their target. They use the Roach's Acid Saliva attack. Think of the Brood Lords as Guardians.
Infested Marines can be made from the Infestation Pit, and cost the same as they did in SC1 (100 Minerals, 50 Vespene)
Baneling Nest removed. Lurkers can be made from Hydralisks after you morph the Den into the Lurker Den.
Hydralisk Dens can be made after you get the Spawning Pool (Just like in SC1. Thought you guys might like that.)
Overseers are also removed.
Research Grooved Spines before you upgrade to teh Lurker Den, otherwise you will have to build another one.
Hydralisks cost 1 Supply, 75 Minerals, and 25 Vespene Gas.
-Protoss
High Templar gain the Guardian Aura and the Force Field Ability. They lose Psi (or Psy) Storm, however.
Due to the addition of the spells to the High Templar, Sentries have been removed.
Phoenixes have been removed, and replaced by the Scout..
Archons gain the Templar's Psy Storm ability, and have full energy when they merge.
Fixed a problem where the Nexus did not have energy.
Thought about removing Warp Prisms, but decided against it.
I have not done anything to the Carrier, as I thought it was fine the way it was. Although, I'd like to replace the SCII Carrier model with the SC1 Carrier model because sadly, Wings might be the last game it will get used in. Why not send her out with a bang?
Remember back when SCII was in development, and the Mothership had the Planet Cracker ability? This might ring a bell:
Well... guess what? It has Planet Cracker. I nicknamed it the Ishimura. Let's hope it doesn't get overrun and cause people everywhere to not sleep for weeks.
--Fixes and bugs--
Fixed the new Brood Guardian. It had a Scourge flying in the middle of it.
"Need feedback on your project or help testing your map? Post here!"
Well, I need feedback. No, I don't mean the Templar ability.I put 16 hour into this... this.. Frankenstein's monster, and now I would like people to play it.
So for the sake of simplicity, I have attached the file directly on this thread. I edited the living hell out of this thread, because I was constantly changing stuff. So the features are below.
http://www.sc2mapster.com/forums/general/off-topic/30014-i-had-no-idea-where-this-went-so-i-decided-to-put-it/
Yes, it is seriously entitled that.
So if you can, go ahead and give it a try. I can't guarantee you will like it, but I can only hope. This is my first map/project that I really enjoyed working on, and the first project I actually got to work.
-This is compatible with AI and the SC2allin1 launcher.
So good luck, have fun, roast some Zerg, and may the Force be with you... always.
Planned in V2:
-Going to change the Ultralisk's size, so it doesn't get stuck on other units
-Planning on doing some more work with the Protoss
-Going to try and get the Battlecruiser's Defensive Matrix on there.
Just let me know what you think below :)
--CHANGES SO FAR---Terran
-Zerg
-Protoss
Well... guess what? It has Planet Cracker. I nicknamed it the Ishimura. Let's hope it doesn't get overrun and cause people everywhere to not sleep for weeks.
--Fixes and bugs--Above will always be the latest changes as I make them. Also a list of updates was added. Seriously, what do you guys think of this map?
Running the map through its final paces. The Protoss are flawless. The Terran and Zerg are still giving me problems, however.