As the title says it, this mod allows you to build any unit you want.
Its inspired by the fact that Zerg can mind control the opponent's harvestor and build the opponent's buildings that way.
So this all in one allows all the players to do the same.
The tech tree structure is basically the same, there isn't any huge changes to the build times and cost.
Gameplay
Fundamentally I designed it so each race's base will have their uniqe attributes.
All harvestors can build any of the three bases. Currently can't built other structures.
Nexus - Chrono Boost
Hatchery - Spawn Extra From Queen Larva and Build Queen
Command Center - PF and Orbital
All three types of bases will have creep and the basic amount of larva, so if people want to switch tech it is possible immediately or to increase harvestors quickly.
I am currently debating whether I should allow the harvestors to build all the tech buildings (i.e. probe builds barracks or spawning pool), because it seems easier for the users if they make too much harvestors that are not the same race. Some feedback will be great to see if this is a legitimate idea I should take a stab at.
Thanks :)
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As the title says it, this mod allows you to build any unit you want. Its inspired by the fact that Zerg can mind control the opponent's harvestor and build the opponent's buildings that way. So this all in one allows all the players to do the same.
The tech tree structure is basically the same, there isn't any huge changes to the build times and cost.
Gameplay
Fundamentally I designed it so each race's base will have their uniqe attributes.
All harvestors can build any of the three bases. Currently can't built other structures.
Nexus - Chrono Boost
Hatchery - Spawn Extra From Queen Larva and Build Queen
Command Center - PF and Orbital
All three types of bases will have creep and the basic amount of larva, so if people want to switch tech it is possible immediately or to increase harvestors quickly.
Differences
Supply cost 50 instead of 100 (To allow tech switch faster)
Bunkers accept biological units
Can build on creep
Mule shortcut key - R Canon shortcut key - V
I am currently debating whether I should allow the harvestors to build all the tech buildings (i.e. probe builds barracks or spawning pool), because it seems easier for the users if they make too much harvestors that are not the same race. Some feedback will be great to see if this is a legitimate idea I should take a stab at.
Thanks :)