Tonight we delve into creating our own UI elements that interact with events in the game, using triggers. A good custom UI can set your map apart from others, by introducing new dynamics to the interface a player will feel detached from the normal sc2 familiars. A health UI is a really good concept to learn, because most dialogs you create of this nature will use the same techniques and methods of thinking when developing them.
Tune in tonight and we'll create a basic health UI from start to finish. Bring your questions too, and decide what our next episodes will be about!
Triggering Thursday: Creating a Basic Health UI
10PM EST, 7PM PST
http://www.livestream.com/sc2streamster
Tonight we delve into creating our own UI elements that interact with events in the game, using triggers. A good custom UI can set your map apart from others, by introducing new dynamics to the interface a player will feel detached from the normal sc2 familiars. A health UI is a really good concept to learn, because most dialogs you create of this nature will use the same techniques and methods of thinking when developing them.
Tune in tonight and we'll create a basic health UI from start to finish. Bring your questions too, and decide what our next episodes will be about!
@Mephs: Go
Will it be possible to watch the video some time after the event? For those of us who can't make it, and are still very interested! :)
@GodsFury: Go
Yes VODs save after the session.
Finally no more data and actor stuff. Didn't understand those one bit lol
Sweet, looking forward to learn more about the triggers :)