This scenario is so much screwd up i have no words for it. Exacly copy of terrain and forces isnt good idea for game where mechanics and AI was cahnged.
1. Everywhere is too damn tight for any manoeuvre. One single Templar can cast instant storm when attacked an my army have no room to escape and even if they will lose about 90% of life. Next storm or anyone unit will kill all Marines and Medics. I have no enrgy and money for constantly casting emp on replacements of Templars.
2. Enemy tanks are destroying all my defences without getting a swet. I cant gain a bision through mu choke-points and enemy tanks have it all! They see everything and are crushing bunkers and tanks from far away. I dont have more enrgy and time to constantly sweep over hidden terrain for defence tanks. Also my lifted structures cant do any good for revelating close area.
3. The enemy is attacking and attacking and attacking and attacking and attacking and attacking and attacking. I had four attacks from Terrans whil try to take down closest Protoss camp and establish there my new outpost. Forces of Protoss are constantly coming and i cant manage to concentrate on every attack. Cant target every one Tempalr with tanks and if dont he will anihillate all infantry just like that. Also Dragoons and Scouts are able to kill three tanks even under fire of 20 Marines. And they doing this from tight bridge!
4. SCV`s wich order was to repair bunkers and tanks near it are attacking enemy Tanks instead. When battle is starting those SCVs are not repearing but charging at enemy.
5. Two tanks and three Voltures destroyed eight my tanks on siege mode. Wth?
I have noticed that many single player campaigns difficulty is very brutal for casual gamers. It is nice that people have made SC1 mod and such but I personally think those maps would better with improved SC2 mechanics.
This scenario is so much screwd up i have no words for it. Exacly copy of terrain and forces isnt good idea for game where mechanics and AI was cahnged.
1. Everywhere is too damn tight for any manoeuvre. One single Templar can cast instant storm when attacked an my army have no room to escape and even if they will lose about 90% of life. Next storm or anyone unit will kill all Marines and Medics. I have no enrgy and money for constantly casting emp on replacements of Templars.
2. Enemy tanks are destroying all my defences without getting a swet. I cant gain a bision through mu choke-points and enemy tanks have it all! They see everything and are crushing bunkers and tanks from far away. I dont have more enrgy and time to constantly sweep over hidden terrain for defence tanks. Also my lifted structures cant do any good for revelating close area.
3. The enemy is attacking and attacking and attacking and attacking and attacking and attacking and attacking. I had four attacks from Terrans whil try to take down closest Protoss camp and establish there my new outpost. Forces of Protoss are constantly coming and i cant manage to concentrate on every attack. Cant target every one Tempalr with tanks and if dont he will anihillate all infantry just like that. Also Dragoons and Scouts are able to kill three tanks even under fire of 20 Marines. And they doing this from tight bridge!
4. SCV`s wich order was to repair bunkers and tanks near it are attacking enemy Tanks instead. When battle is starting those SCVs are not repearing but charging at enemy.
5. Two tanks and three Voltures destroyed eight my tanks on siege mode. Wth?
I have noticed that many single player campaigns difficulty is very brutal for casual gamers. It is nice that people have made SC1 mod and such but I personally think those maps would better with improved SC2 mechanics.
Just to make sure, are we talking about this project? http://www.sc2mapster.com/maps/starcraft-campaign-enslavers-rem/
Enslavers was custom campaign inscluded in SC1 Brood War right?
Yes, this one. But it was able to play also before BW.