imagine this. Super cool alien map, darkness everywhere, u have just been alerted that u can turn ur unit towards where u right click. and in ur joy, u turn on ur super cool flash light, right click, and while the right click is pressed down, u move it around the unit, BUT THE UNIT WILL ONLY TURNS TOWARDS WHERE U INITIALLY CLICKED
My in-game scenario problem:
Note: WASD movement is in use
imagine this. Super cool alien map, darkness everywhere, u have just been alerted that u can turn ur unit towards where u right click. and in ur joy, u turn on ur super cool flash light, right click, and while the right click is pressed down, u move it around the unit, BUT THE UNIT WILL ONLY TURNS TOWARDS WHERE U INITIALLY CLICKED
WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF *explosion*
The real problem:
(note: some of these actions are worthless, but im using them in attempts to try and fix my problem)
I have created a set of triggers which do something like this:
Event: right mouse is clicked DOWN
local variable: clickpoint
Actions: Set variable clickpoint to position of world position X clicked, world position Y clicked
Actions: Move point Face angle to clickpoint (this is the point which is a map reference to where i want the unit to look at)
Now heres where the problem comes up
I NEED THE [world position X clicked],[world position Y clicked] TO CONSTANTLY RETURN WHILE THE RIGHT MOUSE IS CLICKED DOWN
i wud really like some help or its gonna be kinda retard looking around by repeatedly clicking the right mouse button
Not possible.
@s3rius: Go
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO