I made a brand new map from scratch and made it as big as possible. It's a private game for me and me only, but I found out something interesting that I can't figure out. Everything was fine and working great, but then something happened. The problem is that once I made the lava triggers so that it would rise, deal damage, etc, it made the blocker doodads ignored by units as if they weren't there. Then, I tried to attack enemy hostiles, but I couldn't hit them. They were commanded to attack, but didn't play animation and didn't deal ANY damage. Enemies didn't attack either for the same exact reason. Very odd. I've never seen this in a thread. Does anyone know the solution to this problem?
Wow. That is wierd. I tried everything. I even tried deleting all the triggers, but that didn't work either. The units haven't been changed and the doodads ARE there, so why is it blowing up on me? Does it test out like I described when any of you test it?
Lol sounds like your map has serious issues...My advice would be to copy the terrain into a seperate map, then copy the units into the map, etc etc in case the map itself is corrupt...I tested it myself and it does exactly what you said. Attack issued, no animations or damage, no doodads.
Unreated advice, press H to use the pathing editor instead of placing a bazillion doodads and slowing down the load time.. Also, your dependencies are not what I normally use. Try using the 4 default ones and put liberty story at the top of the list.
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I made a brand new map from scratch and made it as big as possible. It's a private game for me and me only, but I found out something interesting that I can't figure out. Everything was fine and working great, but then something happened. The problem is that once I made the lava triggers so that it would rise, deal damage, etc, it made the blocker doodads ignored by units as if they weren't there. Then, I tried to attack enemy hostiles, but I couldn't hit them. They were commanded to attack, but didn't play animation and didn't deal ANY damage. Enemies didn't attack either for the same exact reason. Very odd. I've never seen this in a thread. Does anyone know the solution to this problem?
Edit: Attached map file.
A quick word of advice- don''t use a variable for the water. Also I'd check your lava behavior because that sounds like its screwing everything up.
Wow. That is wierd. I tried everything. I even tried deleting all the triggers, but that didn't work either. The units haven't been changed and the doodads ARE there, so why is it blowing up on me? Does it test out like I described when any of you test it?
Lol sounds like your map has serious issues...My advice would be to copy the terrain into a seperate map, then copy the units into the map, etc etc in case the map itself is corrupt...I tested it myself and it does exactly what you said. Attack issued, no animations or damage, no doodads.
Unreated advice, press H to use the pathing editor instead of placing a bazillion doodads and slowing down the load time.. Also, your dependencies are not what I normally use. Try using the 4 default ones and put liberty story at the top of the list.