Might not be a big deal to most.
The bug or typo has to do with the SoundLink function. The Queens sound link is not "Queen_Ready" it is "QueenReady". I posted it here since well I would think it should follow the same format as other units
I dont know how to take a unit type and find the correct location or if it has a sound link. I am working on a hero/unit selection screen. Doing so I want it to play the units ready sound. So far the only way I have found to do this on the fly with only knowing the unit type is with a custom script which basicly takes the unitID and combines it with the "_Ready". Which will work fine for me since when heros are made for the map I will make sure that this sound link works for them. I would perfer my function for returning a sound link would check to see if the sound link is there and if not just return some defaulted sound link but not sure how.
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Might not be a big deal to most. The bug or typo has to do with the SoundLink function. The Queens sound link is not "Queen_Ready" it is "QueenReady". I posted it here since well I would think it should follow the same format as other units
I dont know how to take a unit type and find the correct location or if it has a sound link. I am working on a hero/unit selection screen. Doing so I want it to play the units ready sound. So far the only way I have found to do this on the fly with only knowing the unit type is with a custom script which basicly takes the unitID and combines it with the "_Ready". Which will work fine for me since when heros are made for the map I will make sure that this sound link works for them. I would perfer my function for returning a sound link would check to see if the sound link is there and if not just return some defaulted sound link but not sure how.