I'm not sure how much of a description would help, since I'm a bit bewildered by this problem. I created a map that works completely fine except for one problem: After roughly 15 minutes of gameplay, the game will crash. Not just the map, but SC2. I managed to get someone to send me a replay of me crashing and there is nothing significant happening when the crash occurs. I published another map that does not have this problem.
If you think you can help, I can PM you the error log if you like.
From your description, It sounds as if the crash might be memory related. Too many unused variables/garbage in the memory can cause the game to crash.
Could it be you have a trigger that is creating lots and lots of variables/triggers/etc? But isn't destroying them properly?
Press ctrl+alt+f and see if the framerate drops significantly as it nears the 15th minute. If the game starts to slow down its possible its memory.. But i could be wrong.
I'm not sure how much of a description would help, since I'm a bit bewildered by this problem. I created a map that works completely fine except for one problem: After roughly 15 minutes of gameplay, the game will crash. Not just the map, but SC2. I managed to get someone to send me a replay of me crashing and there is nothing significant happening when the crash occurs. I published another map that does not have this problem.
If you think you can help, I can PM you the error log if you like.
Here is a link to the replay where I crash: Link Removed: http://www.mediafire.com/file/1z7kamodna1a9s7/EE Crash.SC2Replay
Is there a common problem that causes games to crash? What factors would lead to a game crash?
From your description, It sounds as if the crash might be memory related. Too many unused variables/garbage in the memory can cause the game to crash.
Could it be you have a trigger that is creating lots and lots of variables/triggers/etc? But isn't destroying them properly?
Press ctrl+alt+f and see if the framerate drops significantly as it nears the 15th minute. If the game starts to slow down its possible its memory.. But i could be wrong.
@FuzzYD: Go
Hmm, I'll take a look at it. I'll also comb my triggers and actors for some mistakes. Thanks for possibly pointing me in the right direction.