I'm using Set Unit Property to set the Resources of a Mineral Patch to 2000. However, it maxes out at 1500. I can set a Vespene Geyser higher, but Mineral Patches seem to be stuck at 1500 max. How can I change this via Triggers? I need to keep destroying and re-creating the same mineral patches, so assume I've just created a Mineral Patch and now I need to set it to 2000 Resources. Thanks.
Yeah I could definitely solve it with Data but I'm looking for a pure Trigger approach. Anyone? I guess Catalog Field Set?? I don't have any experience with that yet.
i'm not familiar with issue but i was looking at behavior approach (a buff like) and i found that resource behavior of minerals have thing like "Capacity - 1500". I guess you need to up this.
Are those called "Patches"? i was wondering what are you talking about
I'm using Set Unit Property to set the Resources of a Mineral Patch to 2000. However, it maxes out at 1500. I can set a Vespene Geyser higher, but Mineral Patches seem to be stuck at 1500 max. How can I change this via Triggers? I need to keep destroying and re-creating the same mineral patches, so assume I've just created a Mineral Patch and now I need to set it to 2000 Resources. Thanks.
probs not what you want, or maybe not possible, set the resource in data editor to 2000 and for any other values, change it down
@CrazyTwigman: Go
Yeah I could definitely solve it with Data but I'm looking for a pure Trigger approach. Anyone? I guess Catalog Field Set?? I don't have any experience with that yet.
i'm not familiar with issue but i was looking at behavior approach (a buff like) and i found that resource behavior of minerals have thing like "Capacity - 1500". I guess you need to up this.
Are those called "Patches"? i was wondering what are you talking about
Btw Catalogs are per player ;)