If you want to create the units instantly, you just need to add "Unit - Create [....]" before the "Pick every unit" action (adding a "wait for X seconds" in between might be necessary, to make sure all units were created before the script actually pick them all).
Any ideas on how to make a group of units appear or unburrow behind your unit suddenly after a you unit steps onto a certain region plz help me out XD
@bjsoong: Go
make as event, any unit enter unit
and as action
issue order - "unburrow" "you unit u want to unburrow"
and if you dont want zerg unit behind it make a second trigger with an event: map int.
and then hide unit -> the unit u want to hide
and replace the issue order of the first trigger to unhide unit.
hope this helped
How do i make a group of units without making variables on individual units XD
Here is a picture of what you need to do:
http://img231.imageshack.us/img231/5483/77687492.png
If you want to create the units instantly, you just need to add "Unit - Create [....]" before the "Pick every unit" action (adding a "wait for X seconds" in between might be necessary, to make sure all units were created before the script actually pick them all).
thanks alot XD