I am trying to make an objective where once 3 units die, the objective is triggered. Do I have to use a unit group, and if so, how do I make one. If not, how do I make it so instead of triggering the objective once 1 dies, trigger it after all 3 die? Thanks in advance.
I'm interested in this as well. In WC3 I always used a Real Variable that would just count +1 for any specific unit that dies. Once it reached 5 another trigger would activate:
EVENT - When killCount = 5
ACTION - Mark objectiveKill as completed
Apparently no such event exists in the Galaxy Editor and I can't find any alternative.
Insidious's method is still possible in SC2. create a variable and a +1 every time one of the desired units dies. make another trigger and under conditions say "variable must be 3 <= X <= 3"
For my map, i set the trigger to check for that condition every second. Once the condition is reached the actions of the trigger will go into effect.
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I am trying to make an objective where once 3 units die, the objective is triggered. Do I have to use a unit group, and if so, how do I make one. If not, how do I make it so instead of triggering the objective once 1 dies, trigger it after all 3 die? Thanks in advance.
I'm interested in this as well. In WC3 I always used a Real Variable that would just count +1 for any specific unit that dies. Once it reached 5 another trigger would activate:
EVENT - When killCount = 5 ACTION - Mark objectiveKill as completed
Apparently no such event exists in the Galaxy Editor and I can't find any alternative.
Insidious's method is still possible in SC2. create a variable and a +1 every time one of the desired units dies. make another trigger and under conditions say "variable must be 3 <= X <= 3"
For my map, i set the trigger to check for that condition every second. Once the condition is reached the actions of the trigger will go into effect.