With the speed buffs on the ammo unit just use greater than logic for the range validator that way as it goes further it is slowed more.
Really? That surprises me, but I guess it explains why this has been so finicky.
Does the game not keep track of units being parent-child outside of how the act because of the effects?
Are there any units in the editor you know of that I could look at for examples of the type of validator you're describing? They're sort of like black magic to me.
The effect trees only work on a descendent based system. Trouble is with arcs. Searches can have arc with angular offsets while the Ennumerate Area validator is only at a 0 degree angle centre from the caster.
The issue of is getting searches to focus on only a single target. The only solution so far is an applied behaviour which prevents multicasting because all units of that type then focus only on that target.
Currently I am trying to think of an elegant solution for this but have not had much success. Either that or I suck at using markers.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I ended up doing more or less that, and it worked out quite elegantly. I have to tweak the numbers on the speed behaviours to make it look more natural, but all and all the effect is looking extremely solid. The same search area effect is used for splash damage application and controlling the beam speed behaviours.
I'd post a video, but my computer is potato quality.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Really? That surprises me, but I guess it explains why this has been so finicky.
Does the game not keep track of units being parent-child outside of how the act because of the effects?
Are there any units in the editor you know of that I could look at for examples of the type of validator you're describing? They're sort of like black magic to me.
The effect trees only work on a descendent based system. Trouble is with arcs. Searches can have arc with angular offsets while the Ennumerate Area validator is only at a 0 degree angle centre from the caster.
The issue of is getting searches to focus on only a single target. The only solution so far is an applied behaviour which prevents multicasting because all units of that type then focus only on that target.
Currently I am trying to think of an elegant solution for this but have not had much success. Either that or I suck at using markers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I ended up doing more or less that, and it worked out quite elegantly. I have to tweak the numbers on the speed behaviours to make it look more natural, but all and all the effect is looking extremely solid. The same search area effect is used for splash damage application and controlling the beam speed behaviours.
I'd post a video, but my computer is potato quality.