Yup, but the whole model is affected by terrain if tippability is involved. Same for the up vector.
The up vector is a hard rotation while the forward is a soft rotation. In short the up always points in the designated vector while the forward tries the best it can to point in the designated vector without disrupting the up.
Yup, but the whole model is affected by terrain if tippability is involved. Same for the up vector.
The up vector is a hard rotation while the forward is a soft rotation. In short the up always points in the designated vector while the forward tries the best it can to point in the designated vector without disrupting the up.
The opposite is the case for the vector SOps
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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