This seems like something that may be super simple, but I'm having trouble getting this to work. I want a unit to only be able to take damage from the player that owns it, and not from any other players (Enemy, nor Ally, nor Neutral). This seems like it should be simple using a behavior, but I'm having trouble getting anything to actually work correctly with it using Damage Response. I looked at Modification -> Combat to add 1 to life per damage taken, but I didn't see a way to only apply it if the damage is taken from a non-owner. Is there a good solution using a behavior, or is there a better solution entirely?
Hi, y'all,
This seems like something that may be super simple, but I'm having trouble getting this to work. I want a unit to only be able to take damage from the player that owns it, and not from any other players (Enemy, nor Ally, nor Neutral). This seems like it should be simple using a behavior, but I'm having trouble getting anything to actually work correctly with it using Damage Response. I looked at Modification -> Combat to add 1 to life per damage taken, but I didn't see a way to only apply it if the damage is taken from a non-owner. Is there a good solution using a behavior, or is there a better solution entirely?
Thanks in advance!
So turns out it was really simple, but took a couple more steps. Putting here in case someone else searches for the solution in the future:
Create a 'Buff' behavior.
Edit the behavior's Damage Response...
- Make sure "Chance" is set to 1
- Set Modify Fraction to 0
- Check 'Modify Minimum Damage' (if you don't do this, the unit will still receive 1 damage)
- Uncheck 'Player' in Target Filters
Put the behavior onto your unit.