- Holding down the middle mouse button + dragging left rotates the map clockwise, dragging right rotates the map counterclockwise; and
- Holding down the middle mouse button + dragging up reduces camera's angle of attack, dragging down increases camera's angle of attack.
Both should be doable simultaneously and the amount of change should be directly based on how much the mouse moves. So this would be similar to the camera in various modern games like Cities Skylines and Homeworld 2 as well as the Warcraft 3 World Editor's and Starcraft 2 Galaxy Editor's map views.
Preferably without triggers (so it can be used in an extension mod).
Is there any way to make it so that:
- Holding down the middle mouse button + dragging left rotates the map clockwise, dragging right rotates the map counterclockwise; and
- Holding down the middle mouse button + dragging up reduces camera's angle of attack, dragging down increases camera's angle of attack.
Both should be doable simultaneously and the amount of change should be directly based on how much the mouse moves. So this would be similar to the camera in various modern games like Cities Skylines and Homeworld 2 as well as the Warcraft 3 World Editor's and Starcraft 2 Galaxy Editor's map views.
Preferably without triggers (so it can be used in an extension mod).
What you see under the Cameras data type is what you have to work with unless you use triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg