I'm creating the behavior of shedding skin upon death. I do it using a morph ability, because then the unit selection remains in tact as well as the orders. Now I created an actor to play a death animation/sound, this one is created in the events of the 'dying' unit, only the death actor sticks with the morphed unit as it moves. I would like that this actor stays in place. How would I go about achieving something like this?
I've tried setting the inherit type to Once, as I thought it would receive the units pos/angle just once and then stay there, but it seems to stay parented. Maybe should I create a static dummy unit that will create this actor? Or are there better options?
Tried setting (Basic) Actor: Scope Bearings Tracking to Force Off? Don't know exactly what this means but it has made actors detached from their unit in my experience. It's probably not the best way to do it but it might be a quick fix.
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I'm creating the behavior of shedding skin upon death. I do it using a morph ability, because then the unit selection remains in tact as well as the orders. Now I created an actor to play a death animation/sound, this one is created in the events of the 'dying' unit, only the death actor sticks with the morphed unit as it moves. I would like that this actor stays in place. How would I go about achieving something like this?
I've tried setting the inherit type to Once, as I thought it would receive the units pos/angle just once and then stay there, but it seems to stay parented. Maybe should I create a static dummy unit that will create this actor? Or are there better options?
Go to XML model and remove the line specifying the parent?
Sounds like you want a ragdoll Model actor created.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Tried setting (Basic) Actor: Scope Bearings Tracking to Force Off? Don't know exactly what this means but it has made actors detached from their unit in my experience. It's probably not the best way to do it but it might be a quick fix.